Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Gwardzista

Utopiony

Kolos

Wilkor

Dzikus

Kusznik

Myrijczyk

Zwiadowca

Wyspiarz

Rycerz

Dornijczyk

Dothrak

Kornak

Woznica

Olbrzym

Nieskalany

Oszczepnik

Goral

Bezimienny

Kaplan

Pogromca

Lowca

Tancerz

Dowodca

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Kingdom Upgrades

Perks

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buyfocus

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Boatswain, Bow, Scouting, Athletics, Charm, Steward, Riding, Leadership, Polearm, Tactics, Medicine, One Handed, Shipmaster, Mariner, Roguery, Engineering, Two Handed, Crossbow, Throwing, Smithing, Trade

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner, Home

Join Config: Max Heroes=50, Price=100000⦷, Allow Join Players Clan?=True

Create Config: Price=500000⦷, Renown=100,

Lead Config: Price=1000000⦷, Challenge Heroes?=False

Rename Config: Price=10000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
duel
eliteretinue

Max secondary retinue: 5

Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=350000⦷, 5=550000⦷, 6=800000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=200000⦷, 4=500000⦷, 5=800000⦷, 6=1600000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

follow
followhero
formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

guard
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=10000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
karawana Karawany widzow: !karawana (lista), !karawana kup [elitarna] w miescie, !karawana rozwiaz

Caravan: 20000 gold, +40/day. Elite: 40000 gold, +70/day. Max 1 per viewer.

Usage: !karawana | !karawana kup [elitarna] | !karawana rozwiaz . Your hero must be in a town to buy.

karta
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=20000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

kompan
kronika
leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

mapa
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

perk Perk points and tree: !perk, !perk , !perk buy
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=-5000000⦷, 2=-5000000⦷, 3=-5000000⦷, 4=-5000000⦷, 5=-5000000⦷, 6=-5000000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 1

Price: 10000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Militia troops, Elite militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

retreat
skills

Shows: Skills greater than , Attributes

smitharmor Smith a custom armor item(500000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

unfollow
upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

upgradeclan
upgradefief
upgradekingdom
vassal

Channel Point Rewards

View Table
Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Gwardzista

Gwardia Krolewska – przysiegli oddac zycie za krola. Miecz, tarcza i najciezsza zbroja w Westeros.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Gwardzista Tier 1 Example Gwardzista Tier 2 Example Gwardzista Tier 3 Example Gwardzista Tier 4 Example Gwardzista Tier 5 Example Gwardzista Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Winds Fury

Shield

Reinforced Cavalry Small Shield
Passive Power

Przysiega

Twardziel I: 113% HP – requires CLASS LEVEL 1

Twardziel II: 123% HP – requires CLASS LEVEL 2

Twardziel III: 133% HP – requires CLASS LEVEL 3

Twardziel IV: 147% HP – requires CLASS LEVEL 4

Twardziel V: 167% HP – requires CLASS LEVEL 5

Stalowa Zbroja I: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 – requires CLASS LEVEL 1

Stalowa Zbroja II: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 – requires CLASS LEVEL 2

Stalowa Zbroja III: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 – requires CLASS LEVEL 3

Stalowa Zbroja IV: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 – requires CLASS LEVEL 4

Stalowa Zbroja V: Armor Head: +13 Armor Torso: +13 Armor Arms: +13 Armor Legs: +13 – requires CLASS LEVEL 5

Szermierz I: One Handed: +20 – requires CLASS LEVEL 1

Szermierz II: One Handed: +40 – requires CLASS LEVEL 2

Szermierz III: One Handed: +60 – requires CLASS LEVEL 3

Szermierz IV: One Handed: +80 – requires CLASS LEVEL 4

Szermierz V: One Handed: +100 – requires CLASS LEVEL 5

Twarda Skora: 13% Shrug Off – requires CLASS LEVEL AT LEAST 2

Zelazna Skora III: Iron Skin: 27% dmg reduction for 4s every 16s – requires CLASS LEVEL 3

Zelazna Skora IV: Iron Skin: 30% dmg reduction for 4s every 15s – requires CLASS LEVEL 4

Zelazna Skora V: Iron Skin: 33% dmg reduction for 5s every 14s – requires CLASS LEVEL 5

Mistrz Tarczy: AI Block Chance: 120% AiAttackingShieldDefenseChance: 130% AiUseShieldAgainstEnemyMissileProbability: 150% Offhand Weapon Defend Speed Multiplier: 120% – requires CLASS LEVEL AT LEAST 2

Niezlomny Duch: Courage: 200% – requires CLASS LEVEL AT LEAST 4

Active Power

Bialy Plaszcz

[Mur Tarcz I: Shield Wall: invulnerable for 1.3s every 34s] requires CLASS LEVEL 1

[Mur Tarcz II: Shield Wall: invulnerable for 1.7s every 32s] requires CLASS LEVEL 2

[Mur Tarcz III: Shield Wall: invulnerable for 2s every 30s] requires CLASS LEVEL 3

[Mur Tarcz IV: Shield Wall: invulnerable for 2.3s every 28s] requires CLASS LEVEL 4

[Mur Tarcz V: Shield Wall: invulnerable for 2.7s every 26s] requires CLASS LEVEL 5

[Niewzruszony I: 13% Shrug Off] requires CLASS LEVEL 1

[Niewzruszony II: 20% Shrug Off] requires CLASS LEVEL 2

[Niewzruszony III: 30% Shrug Off] requires CLASS LEVEL 3

[Niewzruszony IV: 40% Shrug Off] requires CLASS LEVEL 4

[Niewzruszony V: 53% Shrug Off] requires CLASS LEVEL 5

[Ostatni Bastion IV: Last Stand: below 20% HP -> +90% DMG, -30% DMG taken for 11s] requires CLASS LEVEL 4

[Ostatni Bastion V: Last Stand: below 20% HP -> +100% DMG, -33% DMG taken for 12s] requires CLASS LEVEL 5

Utopiony

Zelazne Wyspy – co umarlo, nie moze umrzec. Topor, tarcza i wybuchowe toporki do rzucania.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Utopiony Tier 1 Example Utopiony Tier 2 Example Utopiony Tier 3 Example Utopiony Tier 4 Example Utopiony Tier 5 Example Utopiony Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Rectangular Bitted Axe

Shield

Reinforced Cavalry Small Shield

ThrowingAxes

Tribesman Throwing Axe
Passive Power

Slona Krew

Wybuchowe Oszczepy I: AoE: 30dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Oszczepy II: AoE: 50dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Oszczepy III: AoE: 80dmg in 4m from Ranged – requires CLASS LEVEL 5

Lupiezca I: Melee: +20 – requires CLASS LEVEL 1

Lupiezca II: Melee: +40 – requires CLASS LEVEL 2

Lupiezca III: Melee: +60 – requires CLASS LEVEL 3

Lupiezca IV: Melee: +80 – requires CLASS LEVEL 4

Lupiezca V: Melee: +100 – requires CLASS LEVEL 5

Rzucajacy I: Throwing: +20 – requires CLASS LEVEL 1

Rzucajacy II: Throwing: +40 – requires CLASS LEVEL 2

Rzucajacy III: Throwing: +60 – requires CLASS LEVEL 3

Rzucajacy IV: Throwing: +80 – requires CLASS LEVEL 4

Rzucajacy V: Throwing: +100 – requires CLASS LEVEL 5

Rozlupywacz Tarcz: 20% Shatter Shield from Melee – requires CLASS LEVEL AT LEAST 2

Co Umarlo, Nie Moze Umrzec III: Second Wind: heals 27% HP once when below 25% HP – requires CLASS LEVEL 3

Co Umarlo, Nie Moze Umrzec IV: Second Wind: heals 30% HP once when below 25% HP – requires CLASS LEVEL 4

Co Umarlo, Nie Moze Umrzec V: Second Wind: heals 33% HP once when below 25% HP – requires CLASS LEVEL 5

Brudna Walka: AI Kick: +0.2 KickStunDurationMultiplier: 150% ShieldBashStunDurationMultiplier: 150% – requires CLASS LEVEL AT LEAST 2

Furia: Courage: 150% AIDecideOnAttackChance: 130% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 4

Active Power

Zelazna Cena

[Kopniak Zelaznych Wysp I: Kick: every 8s kicks nearest enemy within 2.5m for 15 dmg, knockback 3m] requires CLASS LEVEL 1

[Kopniak Zelaznych Wysp II: Kick: every 7s kicks nearest enemy within 2.5m for 20 dmg, knockback 3.5m] requires CLASS LEVEL 2

[Kopniak Zelaznych Wysp III: Kick: every 7s kicks nearest enemy within 2.5m for 25 dmg, knockback 4m] requires CLASS LEVEL 3

[Kopniak Zelaznych Wysp IV: Kick: every 6s kicks nearest enemy within 2.5m for 30 dmg, knockback 4.5m] requires CLASS LEVEL 4

[Kopniak Zelaznych Wysp V: Kick: every 6s kicks nearest enemy within 2.5m for 35 dmg, knockback 5m] requires CLASS LEVEL 5

[Taniec Ostrzy I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Taniec Ostrzy II: Swing Speed Multiplier: 122% Melee: +40] requires CLASS LEVEL 2

[Taniec Ostrzy III: Swing Speed Multiplier: 130% Melee: +60] requires CLASS LEVEL 3

[Taniec Ostrzy IV: Swing Speed Multiplier: 140% Melee: +80] requires CLASS LEVEL 4

[Taniec Ostrzy V: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5

[Krwawiace Rany II: Bleed Strike: 5 dmg/2s per stack (max 3), melee only] requires CLASS LEVEL 2

[Krwawiace Rany III: Bleed Strike: 6 dmg/2s per stack (max 4), melee only] requires CLASS LEVEL 3

[Krwawiace Rany IV: Bleed Strike: 7 dmg/2s per stack (max 4), melee only] requires CLASS LEVEL 4

[Krwawiace Rany V: Bleed Strike: 8 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 5

Kolos

Brutal jak Gora Clegane. Wielki miecz, sila, ktorej nic nie zatrzyma, i ciosy lamiace tarcze.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kolos Tier 1 Example Kolos Tier 2 Example Kolos Tier 3 Example Kolos Tier 4 Example Kolos Tier 5 Example Kolos Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Broad Two Hander

TwoHandedMace

Southern Two Handed Mace
Passive Power

Nieludzka Sila

Gora: Scale 130% – requires CLASS LEVEL AT LEAST 1

Twardziel I: 113% HP – requires CLASS LEVEL 1

Twardziel II: 123% HP – requires CLASS LEVEL 2

Twardziel III: 133% HP – requires CLASS LEVEL 3

Twardziel IV: 147% HP – requires CLASS LEVEL 4

Twardziel V: 167% HP – requires CLASS LEVEL 5

Mistrz Dwurecznej I: Two Handed: +20 – requires CLASS LEVEL 1

Mistrz Dwurecznej II: Two Handed: +40 – requires CLASS LEVEL 2

Mistrz Dwurecznej III: Two Handed: +60 – requires CLASS LEVEL 3

Mistrz Dwurecznej IV: Two Handed: +80 – requires CLASS LEVEL 4

Mistrz Dwurecznej V: Two Handed: +100 – requires CLASS LEVEL 5

Powalenie I: Add: 10% Knock Down from Melee – requires CLASS LEVEL 1

Powalenie II: Add: 15% Knock Down from Melee – requires CLASS LEVEL 2

Powalenie III: Add: 20% Knock Down from Melee – requires CLASS LEVEL 3

Powalenie IV: Add: 25% Knock Down from Melee – requires CLASS LEVEL 4

Powalenie V: Add: 30% Knock Down from Melee – requires CLASS LEVEL 5

Miazdzacy Cios: 15% Unblockable / 15% Shatter Shield from Melee – requires CLASS LEVEL AT LEAST 3

Egzekucja II: Execute: +130% dmg on targets below 20% HP – requires CLASS LEVEL 2

Egzekucja III: Execute: +140% dmg on targets below 20% HP – requires CLASS LEVEL 3

Egzekucja IV: Execute: +150% dmg on targets below 20% HP – requires CLASS LEVEL 4

Egzekucja V: Execute: +160% dmg on targets below 20% HP – requires CLASS LEVEL 5

Niepowstrzymany: Courage: 150% AISetNoAttackTimerAfterBeingHitAbility: 130% AISetNoAttackTimerAfterBeingParriedAbility: 130% – requires CLASS LEVEL AT LEAST 3

Brudna Walka: AI Kick: +0.2 KickStunDurationMultiplier: 150% ShieldBashStunDurationMultiplier: 150% – requires CLASS LEVEL AT LEAST 4

Active Power

Gniew Gory

[Gniew Gory I: Shockwave: knockback + 1 dmg in 3.5m radius every 18s] requires CLASS LEVEL 1

[Gniew Gory II: Shockwave: knockback + 2 dmg in 4m radius every 17s] requires CLASS LEVEL 2

[Gniew Gory III: Shockwave: knockback + 3 dmg in 4.5m radius every 16s] requires CLASS LEVEL 3

[Gniew Gory IV: Shockwave: knockback + 4 dmg in 5m radius every 15s] requires CLASS LEVEL 4

[Gniew Gory V: Shockwave: knockback + 5 dmg in 5.5m radius every 14s] requires CLASS LEVEL 5

[Przebicie Zbroi I: Ignore 15% Armor from Ranged / Melee] requires CLASS LEVEL 1

[Przebicie Zbroi II: Ignore 20% Armor from Ranged / Melee] requires CLASS LEVEL 2

[Przebicie Zbroi III: Ignore 30% Armor from Ranged / Melee] requires CLASS LEVEL 3

[Przebicie Zbroi IV: Ignore 40% Armor from Ranged / Melee] requires CLASS LEVEL 4

[Przebicie Zbroi V: Ignore 50% Armor from Ranged / Melee] requires CLASS LEVEL 5

[Niewzruszony I: 13% Shrug Off] requires CLASS LEVEL 1

[Niewzruszony II: 20% Shrug Off] requires CLASS LEVEL 2

[Niewzruszony III: 30% Shrug Off] requires CLASS LEVEL 3

[Niewzruszony IV: 40% Shrug Off] requires CLASS LEVEL 4

[Niewzruszony V: 53% Shrug Off] requires CLASS LEVEL 5

Wilkor

Wojownik Starkow z Polnocy. Dwureczny miecz i mroz w zylach – nadchodzi zima.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Wilkor Tier 1 Example Wilkor Tier 2 Example Wilkor Tier 3 Example Wilkor Tier 4 Example Wilkor Tier 5 Example Wilkor Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Broad Two Hander
Passive Power

Krew Pierwszych Ludzi

Nadchodzi Zima I: Frost Strike: hit slows enemy to 0.6x speed for 4s – requires CLASS LEVEL 1

Nadchodzi Zima II: Frost Strike: hit slows enemy to 0.55x speed for 6s – requires CLASS LEVEL 2

Nadchodzi Zima III: Frost Strike: hit slows enemy to 0.5x speed for 6s – requires CLASS LEVEL 3

Nadchodzi Zima IV: Frost Strike: hit slows enemy to 0.45x speed for 8s – requires CLASS LEVEL 4

Nadchodzi Zima V: Frost Strike: hit slows enemy to 0.4x speed for 8s – requires CLASS LEVEL 5

Zahartowany I: 97% damage – requires CLASS LEVEL 1

Zahartowany II: 93% damage – requires CLASS LEVEL 2

Zahartowany III: 91% damage – requires CLASS LEVEL 3

Zahartowany IV: 88% damage – requires CLASS LEVEL 4

Zahartowany V: 85% damage – requires CLASS LEVEL 5

Miecz Polnocy I: Two Handed: +20 – requires CLASS LEVEL 1

Miecz Polnocy II: Two Handed: +40 – requires CLASS LEVEL 2

Miecz Polnocy III: Two Handed: +60 – requires CLASS LEVEL 3

Miecz Polnocy IV: Two Handed: +80 – requires CLASS LEVEL 4

Miecz Polnocy V: Two Handed: +100 – requires CLASS LEVEL 5

Stal Valyrianska: Ignore 15% Armor from Melee – requires CLASS LEVEL AT LEAST 2

Riposta: AIParryOnDecideAbility: 120% AIAttackOnParryChance: 150% – requires CLASS LEVEL AT LEAST 3

Gorski Refleks: Ai Movement Delay Factor: 80% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 4

Active Power

Sztandar z Wilkorem

[Sztandar I: War Banner: allies within 10m get 1.1x speed] requires CLASS LEVEL 1

[Sztandar II: War Banner: allies within 11m get 1.12x speed] requires CLASS LEVEL 2

[Sztandar III: War Banner: allies within 12m get 1.15x speed] requires CLASS LEVEL 3

[Sztandar IV: War Banner: allies within 13m get 1.18x speed] requires CLASS LEVEL 4

[Sztandar V: War Banner: allies within 14m get 1.2x speed] requires CLASS LEVEL 5

[Taniec Ostrzy I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Taniec Ostrzy II: Swing Speed Multiplier: 122% Melee: +40] requires CLASS LEVEL 2

[Taniec Ostrzy III: Swing Speed Multiplier: 130% Melee: +60] requires CLASS LEVEL 3

[Taniec Ostrzy IV: Swing Speed Multiplier: 140% Melee: +80] requires CLASS LEVEL 4

[Taniec Ostrzy V: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5

[Przez Szeregi I: 20% Unblockable / 25% Cut Through from Ranged / Melee] requires CLASS LEVEL 1

[Przez Szeregi II: 30% Unblockable / 40% Cut Through from Ranged / Melee] requires CLASS LEVEL 2

[Przez Szeregi III: 45% Unblockable / 55% Cut Through from Ranged / Melee] requires CLASS LEVEL 3

[Przez Szeregi IV: 60% Unblockable / 70% Cut Through from Ranged / Melee] requires CLASS LEVEL 4

[Przez Szeregi V: 80% Unblockable / 90% Cut Through from Ranged / Melee] requires CLASS LEVEL 5

Dzikus

Thenn zza Muru, najgrozniejszy z Wolnych Ludzi. Dwureczny topor i dzika furia.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dzikus Tier 1 Example Dzikus Tier 2 Example Dzikus Tier 3 Example Dzikus Tier 4 Example Dzikus Tier 5 Example Dzikus Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Black Heart
Passive Power

Wolny Lud

Zywiciel I: Absorb 2% of damage dealt as HP – requires CLASS LEVEL 1

Zywiciel II: Absorb 3% of damage dealt as HP – requires CLASS LEVEL 2

Zywiciel III: Absorb 5% of damage dealt as HP – requires CLASS LEVEL 3

Zywiciel IV: Absorb 6% of damage dealt as HP – requires CLASS LEVEL 4

Zywiciel V: Absorb 7% of damage dealt as HP – requires CLASS LEVEL 5

Ciezka Reka I: 104.0% dmg from Ranged / Melee – requires CLASS LEVEL 1

Ciezka Reka II: 107.0% dmg from Ranged / Melee – requires CLASS LEVEL 2

Ciezka Reka III: 110.0% dmg from Ranged / Melee – requires CLASS LEVEL 3

Ciezka Reka IV: 114.0% dmg from Ranged / Melee – requires CLASS LEVEL 4

Ciezka Reka V: 118.0% dmg from Ranged / Melee – requires CLASS LEVEL 5

Topor na Tarcze: 25% Shatter Shield from Melee – requires CLASS LEVEL AT LEAST 2

Krwawiace Rany III: Bleed Strike: 6 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 3

Krwawiace Rany IV: Bleed Strike: 7 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 4

Krwawiace Rany V: Bleed Strike: 8 dmg/2s per stack (max 5), melee only – requires CLASS LEVEL 5

Furia: Courage: 150% AIDecideOnAttackChance: 130% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 2

Niepowstrzymany: Courage: 150% AISetNoAttackTimerAfterBeingHitAbility: 130% AISetNoAttackTimerAfterBeingParriedAbility: 130% – requires CLASS LEVEL AT LEAST 4

Active Power

Szal Thennow

[Krwawy Szal I: Blood Rage: +5% dmg per kill stack (max 5)] requires CLASS LEVEL 1

[Krwawy Szal II: Blood Rage: +6% dmg per kill stack (max 6)] requires CLASS LEVEL 2

[Krwawy Szal III: Blood Rage: +7% dmg per kill stack (max 6)] requires CLASS LEVEL 3

[Krwawy Szal IV: Blood Rage: +8% dmg per kill stack (max 7)] requires CLASS LEVEL 4

[Krwawy Szal V: Blood Rage: +10% dmg per kill stack (max 8)] requires CLASS LEVEL 5

[Przez Szeregi I: 20% Unblockable / 25% Cut Through from Ranged / Melee] requires CLASS LEVEL 1

[Przez Szeregi II: 30% Unblockable / 40% Cut Through from Ranged / Melee] requires CLASS LEVEL 2

[Przez Szeregi III: 45% Unblockable / 55% Cut Through from Ranged / Melee] requires CLASS LEVEL 3

[Przez Szeregi IV: 60% Unblockable / 70% Cut Through from Ranged / Melee] requires CLASS LEVEL 4

[Przez Szeregi V: 80% Unblockable / 90% Cut Through from Ranged / Melee] requires CLASS LEVEL 5

Kusznik

Zlote Plaszcze z Krolewskiej Przystani. Ciezka zbroja, tarcza i kusza z wybuchowymi beltami, ktore przebijaja pancerz i powalaja.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kusznik Tier 1 Example Kusznik Tier 2 Example Kusznik Tier 3 Example Kusznik Tier 4 Example Kusznik Tier 5 Example Kusznik Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

OneHandedSword

Winds Fury

Shield

Reinforced Cavalry Small Shield
Passive Power

Straz Miejska

Wybuchowe Pociski I: AoE: 20dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Pociski II: AoE: 40dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Pociski III: AoE: 60dmg in 4m from Ranged – requires CLASS LEVEL 5

Strzelec I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +20 – requires CLASS LEVEL 1

Strzelec II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +40 – requires CLASS LEVEL 2

Strzelec III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60 – requires CLASS LEVEL 3

Strzelec IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +80 – requires CLASS LEVEL 4

Strzelec V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +100 – requires CLASS LEVEL 5

Kusznik I: Crossbow: +20 – requires CLASS LEVEL 1

Kusznik II: Crossbow: +40 – requires CLASS LEVEL 2

Kusznik III: Crossbow: +60 – requires CLASS LEVEL 3

Kusznik IV: Crossbow: +80 – requires CLASS LEVEL 4

Kusznik V: Crossbow: +100 – requires CLASS LEVEL 5

Twardziel I: 113% HP – requires CLASS LEVEL 1

Twardziel II: 123% HP – requires CLASS LEVEL 2

Twardziel III: 133% HP – requires CLASS LEVEL 3

Twardziel IV: 147% HP – requires CLASS LEVEL 4

Twardziel V: 167% HP – requires CLASS LEVEL 5

Stalowa Zbroja I: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 – requires CLASS LEVEL 1

Stalowa Zbroja II: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 – requires CLASS LEVEL 2

Stalowa Zbroja III: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 – requires CLASS LEVEL 3

Stalowa Zbroja IV: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 – requires CLASS LEVEL 4

Stalowa Zbroja V: Armor Head: +13 Armor Torso: +13 Armor Arms: +13 Armor Legs: +13 – requires CLASS LEVEL 5

Grot ze Stali: Ignore 20% Armor from Ranged – requires CLASS LEVEL AT LEAST 3

Szybkie Przeladowanie: Reload Speed: 120% BipedalRangedReloadSpeedMultiplier: 120% – requires CLASS LEVEL AT LEAST 2

Pewna Reka: AiShooterError: 70% Weapon Inaccuracy: 80% – requires CLASS LEVEL AT LEAST 4

Active Power

Salwa

[Ciezkie Belty I: Add: 10% Knock Down, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Ciezkie Belty II: Add: 20% Knock Down, 20% Dismount / 40% Unblockable / 40% Cut Through from Ranged] requires CLASS LEVEL 2

[Ciezkie Belty III: Add: 30% Knock Down, 30% Dismount / 55% Unblockable / 55% Cut Through from Ranged] requires CLASS LEVEL 3

[Ciezkie Belty IV: Add: 40% Knock Down, 40% Dismount / 70% Unblockable / 70% Cut Through from Ranged] requires CLASS LEVEL 4

[Ciezkie Belty V: Add: 50% Knock Down, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged] requires CLASS LEVEL 5

[Egzekucja I: Execute: +120% dmg on targets below 20% HP] requires CLASS LEVEL 1

[Egzekucja II: Execute: +130% dmg on targets below 20% HP] requires CLASS LEVEL 2

[Egzekucja III: Execute: +140% dmg on targets below 20% HP] requires CLASS LEVEL 3

[Egzekucja IV: Execute: +150% dmg on targets below 20% HP] requires CLASS LEVEL 4

[Egzekucja V: Execute: +160% dmg on targets below 20% HP] requires CLASS LEVEL 5

Myrijczyk

Strzelec z Myr, gdzie robia najlepsze kusze swiata. Lekki i szybki: precyzyjne belty szukaja szczelin w zbroi, rany krwawia.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Myrijczyk Tier 1 Example Myrijczyk Tier 2 Example Myrijczyk Tier 3 Example Myrijczyk Tier 4 Example Myrijczyk Tier 5 Example Myrijczyk Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

Dagger

Seax

Bolts

Heavy Bolts
Passive Power

Myrijska Precyzja

Wybuchowe Pociski I: AoE: 20dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Pociski II: AoE: 40dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Pociski III: AoE: 60dmg in 4m from Ranged – requires CLASS LEVEL 5

Strzelec I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +20 – requires CLASS LEVEL 1

Strzelec II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +40 – requires CLASS LEVEL 2

Strzelec III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60 – requires CLASS LEVEL 3

Strzelec IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +80 – requires CLASS LEVEL 4

Strzelec V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +100 – requires CLASS LEVEL 5

Lekka Stopa I: Max Speed Multiplier: 105% – requires CLASS LEVEL 1

Lekka Stopa II: Max Speed Multiplier: 108% – requires CLASS LEVEL 2

Lekka Stopa III: Max Speed Multiplier: 112% – requires CLASS LEVEL 3

Lekka Stopa IV: Max Speed Multiplier: 116% – requires CLASS LEVEL 4

Lekka Stopa V: Max Speed Multiplier: 120% – requires CLASS LEVEL 5

Grot ze Stali: Ignore 20% Armor from Ranged – requires CLASS LEVEL AT LEAST 2

Cien II: Stealth: invisible for 3s every 22s – requires CLASS LEVEL 2

Cien III: Stealth: invisible for 3s every 20s – requires CLASS LEVEL 3

Cien IV: Stealth: invisible for 4s every 18s – requires CLASS LEVEL 4

Cien V: Stealth: invisible for 5s every 16s – requires CLASS LEVEL 5

Krwawiace Rany III: Bleed Strike: 6 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 3

Krwawiace Rany IV: Bleed Strike: 7 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 4

Krwawiace Rany V: Bleed Strike: 8 dmg/2s per stack (max 5), melee only – requires CLASS LEVEL 5

Pewna Reka: AiShooterError: 70% Weapon Inaccuracy: 80% – requires CLASS LEVEL AT LEAST 3

Szybkie Przeladowanie: Reload Speed: 120% BipedalRangedReloadSpeedMultiplier: 120% – requires CLASS LEVEL AT LEAST 4

Active Power

Precyzyjna Salwa

[Grot Przebijajacy I: Ignore 15% Armor from Ranged] requires CLASS LEVEL 1

[Grot Przebijajacy II: Ignore 20% Armor from Ranged] requires CLASS LEVEL 2

[Grot Przebijajacy III: Ignore 30% Armor from Ranged] requires CLASS LEVEL 3

[Grot Przebijajacy IV: Ignore 40% Armor from Ranged] requires CLASS LEVEL 4

[Grot Przebijajacy V: Ignore 50% Armor from Ranged] requires CLASS LEVEL 5

[Salwa I: 115.0% dmg / 10% Unblockable from Ranged] requires CLASS LEVEL 1

[Salwa II: 125.0% dmg / 20% Unblockable from Ranged] requires CLASS LEVEL 2

[Salwa III: 135.0% dmg / 30% Unblockable from Ranged] requires CLASS LEVEL 3

[Salwa IV: 150.0% dmg / 40% Unblockable from Ranged] requires CLASS LEVEL 4

[Salwa V: 165.0% dmg / 50% Unblockable from Ranged] requires CLASS LEVEL 5

Zwiadowca

Nocna Straz – jestem mieczem w ciemnosci. Luk z wybuchowymi strzalami i mroz zza Muru.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Zwiadowca Tier 1 Example Zwiadowca Tier 2 Example Zwiadowca Tier 3 Example Zwiadowca Tier 4 Example Zwiadowca Tier 5 Example Zwiadowca Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

OneHandedSword

Winds Fury

Arrows

Stacked Bodkin Arrows
Passive Power

Czarny Plaszcz

Wybuchowe Pociski I: AoE: 20dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Pociski II: AoE: 40dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Pociski III: AoE: 60dmg in 4m from Ranged – requires CLASS LEVEL 5

Strzelec I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +20 – requires CLASS LEVEL 1

Strzelec II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +40 – requires CLASS LEVEL 2

Strzelec III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60 – requires CLASS LEVEL 3

Strzelec IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +80 – requires CLASS LEVEL 4

Strzelec V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +100 – requires CLASS LEVEL 5

Lekka Stopa I: Max Speed Multiplier: 105% – requires CLASS LEVEL 1

Lekka Stopa II: Max Speed Multiplier: 108% – requires CLASS LEVEL 2

Lekka Stopa III: Max Speed Multiplier: 112% – requires CLASS LEVEL 3

Lekka Stopa IV: Max Speed Multiplier: 116% – requires CLASS LEVEL 4

Lekka Stopa V: Max Speed Multiplier: 120% – requires CLASS LEVEL 5

Nadchodzi Zima III: Frost Strike: hit slows enemy to 0.5x speed for 6s – requires CLASS LEVEL 3

Nadchodzi Zima IV: Frost Strike: hit slows enemy to 0.45x speed for 8s – requires CLASS LEVEL 4

Nadchodzi Zima V: Frost Strike: hit slows enemy to 0.4x speed for 8s – requires CLASS LEVEL 5

Grot ze Stali: Ignore 20% Armor from Ranged – requires CLASS LEVEL AT LEAST 4

Szybki Naciag: Thrust Or Ranged Ready Speed Multiplier: 115% AiShooterError: 80% – requires CLASS LEVEL AT LEAST 2

Gorski Refleks: Ai Movement Delay Factor: 80% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 4

Active Power

Straznik Muru

[Unik I: Dodge: 7% chance to negate hit (cooldown 6s)] requires CLASS LEVEL 1

[Unik II: Dodge: 8% chance to negate hit (cooldown 6s)] requires CLASS LEVEL 2

[Unik III: Dodge: 10% chance to negate hit (cooldown 5s)] requires CLASS LEVEL 3

[Unik IV: Dodge: 12% chance to negate hit (cooldown 5s)] requires CLASS LEVEL 4

[Unik V: Dodge: 13% chance to negate hit (cooldown 4s)] requires CLASS LEVEL 5

[Salwa I: 115.0% dmg / 10% Unblockable from Ranged] requires CLASS LEVEL 1

[Salwa II: 125.0% dmg / 20% Unblockable from Ranged] requires CLASS LEVEL 2

[Salwa III: 135.0% dmg / 30% Unblockable from Ranged] requires CLASS LEVEL 3

[Salwa IV: 150.0% dmg / 40% Unblockable from Ranged] requires CLASS LEVEL 4

[Salwa V: 165.0% dmg / 50% Unblockable from Ranged] requires CLASS LEVEL 5

Wyspiarz

Lucznik z Wysp Letnich, luk ze zlotego drzewa i dluga glewia do walki wrecz. Wybuchowe strzaly, ktore nie chybiaja.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Wyspiarz Tier 1 Example Wyspiarz Tier 2 Example Wyspiarz Tier 3 Example Wyspiarz Tier 4 Example Wyspiarz Tier 5 Example Wyspiarz Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

Arrows

Stacked Bodkin Arrows

TwoHandedGlaive

Red Viper Spear
Passive Power

Zlote Drzewo

Wybuchowe Pociski I: AoE: 20dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Pociski II: AoE: 40dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Pociski III: AoE: 60dmg in 4m from Ranged – requires CLASS LEVEL 5

Strzelec I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +20 – requires CLASS LEVEL 1

Strzelec II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +40 – requires CLASS LEVEL 2

Strzelec III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +60 – requires CLASS LEVEL 3

Strzelec IV: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +80 – requires CLASS LEVEL 4

Strzelec V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: +100 – requires CLASS LEVEL 5

Celne Oko I: 105.0% dmg from Ranged – requires CLASS LEVEL 1

Celne Oko II: 110.0% dmg from Ranged – requires CLASS LEVEL 2

Celne Oko III: 115.0% dmg from Ranged – requires CLASS LEVEL 3

Celne Oko IV: 120.0% dmg from Ranged – requires CLASS LEVEL 4

Celne Oko V: 130.0% dmg from Ranged – requires CLASS LEVEL 5

Lekka Trucizna I: Bleed Strike: 2 dmg/2s per stack (max 2), melee only – requires CLASS LEVEL 1

Lekka Trucizna II: Bleed Strike: 2 dmg/2s per stack (max 2), melee only – requires CLASS LEVEL 2

Lekka Trucizna III: Bleed Strike: 3 dmg/2s per stack (max 2), melee only – requires CLASS LEVEL 3

Lekka Trucizna IV: Bleed Strike: 3 dmg/2s per stack (max 3), melee only – requires CLASS LEVEL 4

Lekka Trucizna V: Bleed Strike: 4 dmg/2s per stack (max 3), melee only – requires CLASS LEVEL 5

Zloty Grot: 20% Unblockable from Ranged – requires CLASS LEVEL AT LEAST 2

Zlota Strzala III: Vampirism Strike: heals 15% of damage dealt – requires CLASS LEVEL 3

Zlota Strzala IV: Vampirism Strike: heals 18% of damage dealt – requires CLASS LEVEL 4

Zlota Strzala V: Vampirism Strike: heals 20% of damage dealt – requires CLASS LEVEL 5

Zloty Luk: AiRangerLeadErrorMax: 70% AiShooterError: 80% Missile Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 3

Szybki Naciag: Thrust Or Ranged Ready Speed Multiplier: 115% AiShooterError: 80% – requires CLASS LEVEL AT LEAST 4

Active Power

Cien Dzungli

[Cien I: Stealth: invisible for 2s every 24s] requires CLASS LEVEL 1

[Cien II: Stealth: invisible for 3s every 22s] requires CLASS LEVEL 2

[Cien III: Stealth: invisible for 3s every 20s] requires CLASS LEVEL 3

[Cien IV: Stealth: invisible for 4s every 18s] requires CLASS LEVEL 4

[Cien V: Stealth: invisible for 5s every 16s] requires CLASS LEVEL 5

[Grot Przebijajacy I: Ignore 15% Armor from Ranged] requires CLASS LEVEL 1

[Grot Przebijajacy II: Ignore 20% Armor from Ranged] requires CLASS LEVEL 2

[Grot Przebijajacy III: Ignore 30% Armor from Ranged] requires CLASS LEVEL 3

[Grot Przebijajacy IV: Ignore 40% Armor from Ranged] requires CLASS LEVEL 4

[Grot Przebijajacy V: Ignore 50% Armor from Ranged] requires CLASS LEVEL 5

Rycerz

Rycerz Doliny, najciezsza jazda Westeros. Kopia, tarcza i tratowanie przy szarzy.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Rycerz Tier 1 Example Rycerz Tier 2 Example Rycerz Tier 3 Example Rycerz Tier 4 Example Rycerz Tier 5 Example Rycerz Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Pentoshi Spear

OneHandedSword

Winds Fury

Shield

Reinforced Cavalry Small Shield
Mount

Horse

Northern Thoroughbred Destrier
Passive Power

Wysoki Jak Honor

Tratowanie I: AoE: 17dmg in 2.5m from Charge – requires CLASS LEVEL 1 TO 2

Tratowanie II: AoE: 30dmg in 2.5m from Charge – requires CLASS LEVEL 3 TO 4

Tratowanie III: AoE: 47dmg in 2.5m from Charge – requires CLASS LEVEL 5

Dobry Wierzchowiec I: Mount Speed: 108% Top Speed Reach Duration: 92% Armor Torso: +10 (on mount) – requires CLASS LEVEL 1

Dobry Wierzchowiec II: Mount Speed: 114% Top Speed Reach Duration: 85% Armor Torso: +15 (on mount) – requires CLASS LEVEL 2

Dobry Wierzchowiec III: Mount Speed: 120% Top Speed Reach Duration: 78% Armor Torso: +25 (on mount) – requires CLASS LEVEL 3

Dobry Wierzchowiec IV: Mount Speed: 128% Top Speed Reach Duration: 70% Armor Torso: +35 (on mount) – requires CLASS LEVEL 4

Dobry Wierzchowiec V: Mount Speed: 135% Top Speed Reach Duration: 60% Armor Torso: +45 (on mount) – requires CLASS LEVEL 5

Impet I: Mount Charge Damage: 127% Mount Maneuver: 110% (on mount) – requires CLASS LEVEL 1

Impet II: Mount Charge Damage: 153% Mount Maneuver: 120% (on mount) – requires CLASS LEVEL 2

Impet III: Mount Charge Damage: 200% Mount Maneuver: 135% (on mount) – requires CLASS LEVEL 3

Impet IV: Mount Charge Damage: 267% Mount Maneuver: 150% (on mount) – requires CLASS LEVEL 4

Impet V: Mount Charge Damage: 367% Mount Maneuver: 170% (on mount) – requires CLASS LEVEL 5

Stalowa Zbroja I: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 – requires CLASS LEVEL 1

Stalowa Zbroja II: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 – requires CLASS LEVEL 2

Stalowa Zbroja III: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 – requires CLASS LEVEL 3

Stalowa Zbroja IV: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 – requires CLASS LEVEL 4

Stalowa Zbroja V: Armor Head: +13 Armor Torso: +13 Armor Arms: +13 Armor Legs: +13 – requires CLASS LEVEL 5

Jezdziec I: Riding: +20 – requires CLASS LEVEL 1

Jezdziec II: Riding: +40 – requires CLASS LEVEL 2

Jezdziec III: Riding: +60 – requires CLASS LEVEL 3

Jezdziec IV: Riding: +80 – requires CLASS LEVEL 4

Jezdziec V: Riding: +100 – requires CLASS LEVEL 5

Twarda Skora: 13% Shrug Off – requires CLASS LEVEL AT LEAST 3

Rycerska Odwaga: Courage: 150% Riding Ability: 115% – requires CLASS LEVEL AT LEAST 3

Mistrz Tarczy: AI Block Chance: 120% AiAttackingShieldDefenseChance: 130% AiUseShieldAgainstEnemyMissileProbability: 150% Offhand Weapon Defend Speed Multiplier: 120% – requires CLASS LEVEL AT LEAST 4

Active Power

Szarza Doliny

[Szarza I: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 1

[Szarza II: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 2

[Szarza III: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 3

[Szarza IV: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 4

[Szarza V: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 5

[Galop I: Mount Speed: 115% Mount Charge Damage: 110% (on mount)] requires CLASS LEVEL 1

[Galop II: Mount Speed: 122% Mount Charge Damage: 115% (on mount)] requires CLASS LEVEL 2

[Galop III: Mount Speed: 130% Mount Charge Damage: 120% (on mount)] requires CLASS LEVEL 3

[Galop IV: Mount Speed: 140% Mount Charge Damage: 130% (on mount)] requires CLASS LEVEL 4

[Galop V: Mount Speed: 150% Mount Charge Damage: 140% (on mount)] requires CLASS LEVEL 5

[Sztandar III: War Banner: allies within 12m get 1.15x speed] requires CLASS LEVEL 3

[Sztandar IV: War Banner: allies within 13m get 1.18x speed] requires CLASS LEVEL 4

[Sztandar V: War Banner: allies within 14m get 1.2x speed] requires CLASS LEVEL 5

Dornijczyk

Jezdziec z Dorne. Wlocznia, zatrute ostrza i wybuchowe oszczepy, szybki jak pustynny wiatr.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dornijczyk Tier 1 Example Dornijczyk Tier 2 Example Dornijczyk Tier 3 Example Dornijczyk Tier 4 Example Dornijczyk Tier 5 Example Dornijczyk Tier 6 Example
Formation Cavalry
Equipment

ThrowingJavelins

Horseman Javelin

OneHandedLance

Pentoshi Spear

Shield

Reinforced Cavalry Small Shield

ThrowingJavelins

Horseman Javelin
Mount

Horse

Northern Thoroughbred Destrier
Passive Power

Niezlomni

Wybuchowe Oszczepy I: AoE: 30dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Oszczepy II: AoE: 50dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Oszczepy III: AoE: 80dmg in 4m from Ranged – requires CLASS LEVEL 5

Tratowanie I: AoE: 17dmg in 2.5m from Charge – requires CLASS LEVEL 1 TO 2

Tratowanie II: AoE: 30dmg in 2.5m from Charge – requires CLASS LEVEL 3 TO 4

Tratowanie III: AoE: 47dmg in 2.5m from Charge – requires CLASS LEVEL 5

Dobry Wierzchowiec I: Mount Speed: 108% Top Speed Reach Duration: 92% Armor Torso: +10 (on mount) – requires CLASS LEVEL 1

Dobry Wierzchowiec II: Mount Speed: 114% Top Speed Reach Duration: 85% Armor Torso: +15 (on mount) – requires CLASS LEVEL 2

Dobry Wierzchowiec III: Mount Speed: 120% Top Speed Reach Duration: 78% Armor Torso: +25 (on mount) – requires CLASS LEVEL 3

Dobry Wierzchowiec IV: Mount Speed: 128% Top Speed Reach Duration: 70% Armor Torso: +35 (on mount) – requires CLASS LEVEL 4

Dobry Wierzchowiec V: Mount Speed: 135% Top Speed Reach Duration: 60% Armor Torso: +45 (on mount) – requires CLASS LEVEL 5

Oszczepnik I: Throwing: +20 – requires CLASS LEVEL 1

Oszczepnik II: Throwing: +40 – requires CLASS LEVEL 2

Oszczepnik III: Throwing: +60 – requires CLASS LEVEL 3

Oszczepnik IV: Throwing: +80 – requires CLASS LEVEL 4

Oszczepnik V: Throwing: +100 – requires CLASS LEVEL 5

Unik II: Dodge: 8% chance to negate hit (cooldown 6s) – requires CLASS LEVEL 2

Unik III: Dodge: 10% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 3

Unik IV: Dodge: 12% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 4

Unik V: Dodge: 13% chance to negate hit (cooldown 4s) – requires CLASS LEVEL 5

Oszczep Lamie Tarcze: 25% Shatter Shield from Ranged – requires CLASS LEVEL AT LEAST 3

Rzut z Siodla: Horse Archery Ability: 130% Weapon Inaccuracy: 85% – requires CLASS LEVEL AT LEAST 3

Gorski Refleks: Ai Movement Delay Factor: 80% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 4

Active Power

Slonce i Wlocznia

[Szarza I: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r15m)] requires CLASS LEVEL 1

[Szarza II: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r15m)] requires CLASS LEVEL 2

[Szarza III: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r15m)] requires CLASS LEVEL 3

[Szarza IV: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r15m)] requires CLASS LEVEL 4

[Szarza V: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r15m)] requires CLASS LEVEL 5

[Jad Dorne I: Bleed Strike: 4 dmg/2s per stack (max 3), melee only] requires CLASS LEVEL 1

[Jad Dorne II: Bleed Strike: 5 dmg/2s per stack (max 3), melee only] requires CLASS LEVEL 2

[Jad Dorne III: Bleed Strike: 6 dmg/2s per stack (max 4), melee only] requires CLASS LEVEL 3

[Jad Dorne IV: Bleed Strike: 7 dmg/2s per stack (max 4), melee only] requires CLASS LEVEL 4

[Jad Dorne V: Bleed Strike: 8 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 5

Dothrak

Jezdziec z Morza Traw. Arakh, kon i tratowanie – zadnego luku.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dothrak Tier 1 Example Dothrak Tier 2 Example Dothrak Tier 3 Example Dothrak Tier 4 Example Dothrak Tier 5 Example Dothrak Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Winds Fury
Mount

Horse

Northern Thoroughbred Destrier
Passive Power

Krew Khalasaru

Tratowanie I: AoE: 17dmg in 2.5m from Charge – requires CLASS LEVEL 1 TO 2

Tratowanie II: AoE: 30dmg in 2.5m from Charge – requires CLASS LEVEL 3 TO 4

Tratowanie III: AoE: 47dmg in 2.5m from Charge – requires CLASS LEVEL 5

Dobry Wierzchowiec I: Mount Speed: 108% Top Speed Reach Duration: 92% Armor Torso: +10 (on mount) – requires CLASS LEVEL 1

Dobry Wierzchowiec II: Mount Speed: 114% Top Speed Reach Duration: 85% Armor Torso: +15 (on mount) – requires CLASS LEVEL 2

Dobry Wierzchowiec III: Mount Speed: 120% Top Speed Reach Duration: 78% Armor Torso: +25 (on mount) – requires CLASS LEVEL 3

Dobry Wierzchowiec IV: Mount Speed: 128% Top Speed Reach Duration: 70% Armor Torso: +35 (on mount) – requires CLASS LEVEL 4

Dobry Wierzchowiec V: Mount Speed: 135% Top Speed Reach Duration: 60% Armor Torso: +45 (on mount) – requires CLASS LEVEL 5

Impet I: Mount Charge Damage: 127% Mount Maneuver: 110% (on mount) – requires CLASS LEVEL 1

Impet II: Mount Charge Damage: 153% Mount Maneuver: 120% (on mount) – requires CLASS LEVEL 2

Impet III: Mount Charge Damage: 200% Mount Maneuver: 135% (on mount) – requires CLASS LEVEL 3

Impet IV: Mount Charge Damage: 267% Mount Maneuver: 150% (on mount) – requires CLASS LEVEL 4

Impet V: Mount Charge Damage: 367% Mount Maneuver: 170% (on mount) – requires CLASS LEVEL 5

Arakh I: One Handed: +20 – requires CLASS LEVEL 1

Arakh II: One Handed: +40 – requires CLASS LEVEL 2

Arakh III: One Handed: +60 – requires CLASS LEVEL 3

Arakh IV: One Handed: +80 – requires CLASS LEVEL 4

Arakh V: One Handed: +100 – requires CLASS LEVEL 5

Krwawy Szal II: Blood Rage: +6% dmg per kill stack (max 6) – requires CLASS LEVEL 2

Krwawy Szal III: Blood Rage: +7% dmg per kill stack (max 6) – requires CLASS LEVEL 3

Krwawy Szal IV: Blood Rage: +8% dmg per kill stack (max 7) – requires CLASS LEVEL 4

Krwawy Szal V: Blood Rage: +10% dmg per kill stack (max 8) – requires CLASS LEVEL 5

Twarda Skora: 13% Shrug Off – requires CLASS LEVEL AT LEAST 4

Jezdziec Stepu: Courage: 150% Riding Ability: 120% – requires CLASS LEVEL AT LEAST 2

Furia: Courage: 150% AIDecideOnAttackChance: 130% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 4

Active Power

Krzyk Stepu

[Taniec Ostrzy I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Taniec Ostrzy II: Swing Speed Multiplier: 122% Melee: +40] requires CLASS LEVEL 2

[Taniec Ostrzy III: Swing Speed Multiplier: 130% Melee: +60] requires CLASS LEVEL 3

[Taniec Ostrzy IV: Swing Speed Multiplier: 140% Melee: +80] requires CLASS LEVEL 4

[Taniec Ostrzy V: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5

[Przez Szeregi I: 20% Unblockable / 25% Cut Through from Ranged / Melee] requires CLASS LEVEL 1

[Przez Szeregi II: 30% Unblockable / 40% Cut Through from Ranged / Melee] requires CLASS LEVEL 2

[Przez Szeregi III: 45% Unblockable / 55% Cut Through from Ranged / Melee] requires CLASS LEVEL 3

[Przez Szeregi IV: 60% Unblockable / 70% Cut Through from Ranged / Melee] requires CLASS LEVEL 4

[Przez Szeregi V: 80% Unblockable / 90% Cut Through from Ranged / Melee] requires CLASS LEVEL 5

[Galop I: Mount Speed: 115% Mount Charge Damage: 110% (on mount)] requires CLASS LEVEL 1

[Galop II: Mount Speed: 122% Mount Charge Damage: 115% (on mount)] requires CLASS LEVEL 2

[Galop III: Mount Speed: 130% Mount Charge Damage: 120% (on mount)] requires CLASS LEVEL 3

[Galop IV: Mount Speed: 140% Mount Charge Damage: 130% (on mount)] requires CLASS LEVEL 4

[Galop V: Mount Speed: 150% Mount Charge Damage: 140% (on mount)] requires CLASS LEVEL 5

Kornak

Jezdziec slonia bojowego z Volantis. Gdy slon szarzuje, szyki sie rozpadaja.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kornak Tier 1 Example Kornak Tier 2 Example Kornak Tier 3 Example Kornak Tier 4 Example Kornak Tier 5 Example Kornak Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Pentoshi Spear

OneHandedSword

Winds Fury
Mount

Elephant (RoT)

Elephant
Passive Power

Gruba Skora

Miazdzenie I: Add: 20% Knock Down / AoE: 8dmg in 3.5m from Charge – requires CLASS LEVEL 1 TO 2

Miazdzenie II: Add: 35% Knock Down / AoE: 14dmg in 3.5m from Charge – requires CLASS LEVEL 3 TO 4

Miazdzenie III: Add: 50% Knock Down / AoE: 20dmg in 3.5m from Charge – requires CLASS LEVEL 5

Okielznany Taran I: Mount Charge Damage: 60% Mount Maneuver: 105% (on mount) – requires CLASS LEVEL 1

Okielznany Taran II: Mount Charge Damage: 65% Mount Maneuver: 110% (on mount) – requires CLASS LEVEL 2

Okielznany Taran III: Mount Charge Damage: 70% Mount Maneuver: 118% (on mount) – requires CLASS LEVEL 3

Okielznany Taran IV: Mount Charge Damage: 75% Mount Maneuver: 126% (on mount) – requires CLASS LEVEL 4

Okielznany Taran V: Mount Charge Damage: 80% Mount Maneuver: 135% (on mount) – requires CLASS LEVEL 5

Twardziel I: 113% HP – requires CLASS LEVEL 1

Twardziel II: 123% HP – requires CLASS LEVEL 2

Twardziel III: 133% HP – requires CLASS LEVEL 3

Twardziel IV: 147% HP – requires CLASS LEVEL 4

Twardziel V: 167% HP – requires CLASS LEVEL 5

Stalowa Zbroja I: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 – requires CLASS LEVEL 1

Stalowa Zbroja II: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 – requires CLASS LEVEL 2

Stalowa Zbroja III: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 – requires CLASS LEVEL 3

Stalowa Zbroja IV: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 – requires CLASS LEVEL 4

Stalowa Zbroja V: Armor Head: +13 Armor Torso: +13 Armor Arms: +13 Armor Legs: +13 – requires CLASS LEVEL 5

Bez Bolu: 20% Shrug Off – requires CLASS LEVEL AT LEAST 2

Zelazna Skora III: Iron Skin: 27% dmg reduction for 4s every 16s – requires CLASS LEVEL 3

Zelazna Skora IV: Iron Skin: 30% dmg reduction for 4s every 15s – requires CLASS LEVEL 4

Zelazna Skora V: Iron Skin: 33% dmg reduction for 5s every 14s – requires CLASS LEVEL 5

Zimna Krew: Courage: 150% – requires CLASS LEVEL AT LEAST 3

Active Power

Szarza Slonia

[Stratowanie I: 110.0% dmg / Add: 25% Knock Down from Charge] requires CLASS LEVEL 1

[Stratowanie II: 115.0% dmg / Add: 35% Knock Down from Charge] requires CLASS LEVEL 2

[Stratowanie III: 120.0% dmg / Add: 45% Knock Down from Charge] requires CLASS LEVEL 3

[Stratowanie IV: 125.0% dmg / Add: 55% Knock Down from Charge] requires CLASS LEVEL 4

[Stratowanie V: 130.0% dmg / Add: 65% Knock Down from Charge] requires CLASS LEVEL 5

[Szarza I: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 1

[Szarza II: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 2

[Szarza III: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 3

[Szarza IV: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 4

[Szarza V: Lancer Charge (Beta): charges nearest enemy at full speed with a couch-capable lance when clear (r60m)] requires CLASS LEVEL 5

[Groza III: Fear Aura: 12% chance to flee every 3s within 6m] requires CLASS LEVEL 3

[Groza IV: Fear Aura: 14% chance to flee every 3s within 6.5m] requires CLASS LEVEL 4

[Groza V: Fear Aura: 16% chance to flee every 3s within 7m] requires CLASS LEVEL 5

Woznica

Rydwan z kosami z dawnego Sarnoru. Tnie i tratuje wszystko, co stanie na drodze.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Woznica Tier 1 Example Woznica Tier 2 Example Woznica Tier 3 Example Woznica Tier 4 Example Woznica Tier 5 Example Woznica Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Red Viper Spear

OneHandedSword

Winds Fury
Mount

Chariot (RoT)

Brown Horse Chariot
Passive Power

Kosy Sarnoru

Miazdzenie I: Add: 20% Knock Down / AoE: 27dmg in 3.5m from Charge – requires CLASS LEVEL 1 TO 2

Miazdzenie II: Add: 35% Knock Down / AoE: 47dmg in 3.5m from Charge – requires CLASS LEVEL 3 TO 4

Miazdzenie III: Add: 50% Knock Down / AoE: 67dmg in 3.5m from Charge – requires CLASS LEVEL 5

Taran I: Mount Charge Damage: 167% Mount Maneuver: 105% (on mount) – requires CLASS LEVEL 1

Taran II: Mount Charge Damage: 220% Mount Maneuver: 110% (on mount) – requires CLASS LEVEL 2

Taran III: Mount Charge Damage: 287% Mount Maneuver: 118% (on mount) – requires CLASS LEVEL 3

Taran IV: Mount Charge Damage: 367% Mount Maneuver: 126% (on mount) – requires CLASS LEVEL 4

Taran V: Mount Charge Damage: 500% Mount Maneuver: 135% (on mount) – requires CLASS LEVEL 5

Dobry Wierzchowiec I: Mount Speed: 108% Top Speed Reach Duration: 92% Armor Torso: +10 (on mount) – requires CLASS LEVEL 1

Dobry Wierzchowiec II: Mount Speed: 114% Top Speed Reach Duration: 85% Armor Torso: +15 (on mount) – requires CLASS LEVEL 2

Dobry Wierzchowiec III: Mount Speed: 120% Top Speed Reach Duration: 78% Armor Torso: +25 (on mount) – requires CLASS LEVEL 3

Dobry Wierzchowiec IV: Mount Speed: 128% Top Speed Reach Duration: 70% Armor Torso: +35 (on mount) – requires CLASS LEVEL 4

Dobry Wierzchowiec V: Mount Speed: 135% Top Speed Reach Duration: 60% Armor Torso: +45 (on mount) – requires CLASS LEVEL 5

Woznica I: Polearm: +20 – requires CLASS LEVEL 1

Woznica II: Polearm: +40 – requires CLASS LEVEL 2

Woznica III: Polearm: +60 – requires CLASS LEVEL 3

Woznica IV: Polearm: +80 – requires CLASS LEVEL 4

Woznica V: Polearm: +100 – requires CLASS LEVEL 5

Krwawiace Rany II: Bleed Strike: 5 dmg/2s per stack (max 3), melee only – requires CLASS LEVEL 2

Krwawiace Rany III: Bleed Strike: 6 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 3

Krwawiace Rany IV: Bleed Strike: 7 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 4

Krwawiace Rany V: Bleed Strike: 8 dmg/2s per stack (max 5), melee only – requires CLASS LEVEL 5

Bez Bolu: 20% Shrug Off – requires CLASS LEVEL AT LEAST 3

Zimna Krew: Courage: 150% – requires CLASS LEVEL AT LEAST 3

Active Power

Rozpedzony Rydwan

[Rozpedzone Kosy I: 133.0% dmg / Add: 20% Knock Down / 30% Cut Through from Charge] requires CLASS LEVEL 1

[Rozpedzone Kosy II: 150.0% dmg / Add: 30% Knock Down / 40% Cut Through from Charge] requires CLASS LEVEL 2

[Rozpedzone Kosy III: 167.0% dmg / Add: 40% Knock Down / 55% Cut Through from Charge] requires CLASS LEVEL 3

[Rozpedzone Kosy IV: 183.0% dmg / Add: 50% Knock Down / 70% Cut Through from Charge] requires CLASS LEVEL 4

[Rozpedzone Kosy V: 200.0% dmg / Add: 60% Knock Down / 90% Cut Through from Charge] requires CLASS LEVEL 5

[Galop I: Mount Speed: 115% Mount Charge Damage: 110% (on mount)] requires CLASS LEVEL 1

[Galop II: Mount Speed: 122% Mount Charge Damage: 115% (on mount)] requires CLASS LEVEL 2

[Galop III: Mount Speed: 130% Mount Charge Damage: 120% (on mount)] requires CLASS LEVEL 3

[Galop IV: Mount Speed: 140% Mount Charge Damage: 130% (on mount)] requires CLASS LEVEL 4

[Galop V: Mount Speed: 150% Mount Charge Damage: 140% (on mount)] requires CLASS LEVEL 5

Olbrzym

Jezdziec mamuta zza Muru. Gdzie przejdzie mamut, tam nie ma juz szyku.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Olbrzym Tier 1 Example Olbrzym Tier 2 Example Olbrzym Tier 3 Example Olbrzym Tier 4 Example Olbrzym Tier 5 Example Olbrzym Tier 6 Example
Formation Cavalry
Equipment

TwoHandedMace

Southern Two Handed Mace

OneHandedMace

Militia Pernach
Mount

Mammoth (RoT)

Mammoth
Passive Power

Dziedzictwo Olbrzymow

Olbrzymi Wzrost: Scale 170% – requires CLASS LEVEL AT LEAST 1

Miazdzenie I: Add: 20% Knock Down / AoE: 6dmg in 3.5m from Charge – requires CLASS LEVEL 1 TO 2

Miazdzenie II: Add: 35% Knock Down / AoE: 10dmg in 3.5m from Charge – requires CLASS LEVEL 3 TO 4

Miazdzenie III: Add: 50% Knock Down / AoE: 15dmg in 3.5m from Charge – requires CLASS LEVEL 5

Okielznany Taran I: Mount Charge Damage: 55% Mount Maneuver: 105% (on mount) – requires CLASS LEVEL 1

Okielznany Taran II: Mount Charge Damage: 60% Mount Maneuver: 110% (on mount) – requires CLASS LEVEL 2

Okielznany Taran III: Mount Charge Damage: 65% Mount Maneuver: 118% (on mount) – requires CLASS LEVEL 3

Okielznany Taran IV: Mount Charge Damage: 70% Mount Maneuver: 126% (on mount) – requires CLASS LEVEL 4

Okielznany Taran V: Mount Charge Damage: 75% Mount Maneuver: 135% (on mount) – requires CLASS LEVEL 5

Twardziel I: 113% HP – requires CLASS LEVEL 1

Twardziel II: 123% HP – requires CLASS LEVEL 2

Twardziel III: 133% HP – requires CLASS LEVEL 3

Twardziel IV: 147% HP – requires CLASS LEVEL 4

Twardziel V: 167% HP – requires CLASS LEVEL 5

Sila Olbrzyma I: Two Handed: +20 – requires CLASS LEVEL 1

Sila Olbrzyma II: Two Handed: +40 – requires CLASS LEVEL 2

Sila Olbrzyma III: Two Handed: +60 – requires CLASS LEVEL 3

Sila Olbrzyma IV: Two Handed: +80 – requires CLASS LEVEL 4

Sila Olbrzyma V: Two Handed: +100 – requires CLASS LEVEL 5

Bez Bolu: 20% Shrug Off – requires CLASS LEVEL AT LEAST 2

Groza II: Fear Aura: 10% chance to flee every 3s within 5.5m – requires CLASS LEVEL 2

Groza III: Fear Aura: 12% chance to flee every 3s within 6m – requires CLASS LEVEL 3

Groza IV: Fear Aura: 14% chance to flee every 3s within 6.5m – requires CLASS LEVEL 4

Groza V: Fear Aura: 16% chance to flee every 3s within 7m – requires CLASS LEVEL 5

Miazdzacy Cios: 15% Unblockable / 15% Shatter Shield from Melee – requires CLASS LEVEL AT LEAST 3

Zimna Krew: Courage: 150% – requires CLASS LEVEL AT LEAST 3

Niepowstrzymany: Courage: 150% AISetNoAttackTimerAfterBeingHitAbility: 130% AISetNoAttackTimerAfterBeingParriedAbility: 130% – requires CLASS LEVEL AT LEAST 4

Active Power

Gniew Mamuta

[Uderzenie Olbrzyma I: Thunder Strike: stun 1s + yellow flash on hit] requires CLASS LEVEL 1

[Uderzenie Olbrzyma II: Thunder Strike: stun 1s + yellow flash on hit] requires CLASS LEVEL 2

[Uderzenie Olbrzyma III: Thunder Strike: stun 1.2s + yellow flash on hit] requires CLASS LEVEL 3

[Uderzenie Olbrzyma IV: Thunder Strike: stun 1.3s + yellow flash on hit] requires CLASS LEVEL 4

[Uderzenie Olbrzyma V: Thunder Strike: stun 1.5s + yellow flash on hit] requires CLASS LEVEL 5

[Stratowanie I: 108.0% dmg / Add: 25% Knock Down from Charge] requires CLASS LEVEL 1

[Stratowanie II: 111.0% dmg / Add: 35% Knock Down from Charge] requires CLASS LEVEL 2

[Stratowanie III: 115.0% dmg / Add: 45% Knock Down from Charge] requires CLASS LEVEL 3

[Stratowanie IV: 119.0% dmg / Add: 55% Knock Down from Charge] requires CLASS LEVEL 4

[Stratowanie V: 122.0% dmg / Add: 65% Knock Down from Charge] requires CLASS LEVEL 5

[Niewzruszony I: 13% Shrug Off] requires CLASS LEVEL 1

[Niewzruszony II: 20% Shrug Off] requires CLASS LEVEL 2

[Niewzruszony III: 30% Shrug Off] requires CLASS LEVEL 3

[Niewzruszony IV: 40% Shrug Off] requires CLASS LEVEL 4

[Niewzruszony V: 53% Shrug Off] requires CLASS LEVEL 5

Nieskalany

Nieskalani z Essos. Wlocznia, tarcza, falanga – nie znaja bolu ani strachu.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Nieskalany Tier 1 Example Nieskalany Tier 2 Example Nieskalany Tier 3 Example Nieskalany Tier 4 Example Nieskalany Tier 5 Example Nieskalany Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Pentoshi Spear

Shield

Reinforced Cavalry Small Shield

OneHandedSword

Winds Fury
Passive Power

Bez Bolu

Stalowa Zbroja I: Armor Head: +3 Armor Torso: +3 Armor Arms: +3 Armor Legs: +3 – requires CLASS LEVEL 1

Stalowa Zbroja II: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 – requires CLASS LEVEL 2

Stalowa Zbroja III: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 – requires CLASS LEVEL 3

Stalowa Zbroja IV: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 – requires CLASS LEVEL 4

Stalowa Zbroja V: Armor Head: +13 Armor Torso: +13 Armor Arms: +13 Armor Legs: +13 – requires CLASS LEVEL 5

Wlocznik I: Polearm: +20 – requires CLASS LEVEL 1

Wlocznik II: Polearm: +40 – requires CLASS LEVEL 2

Wlocznik III: Polearm: +60 – requires CLASS LEVEL 3

Wlocznik IV: Polearm: +80 – requires CLASS LEVEL 4

Wlocznik V: Polearm: +100 – requires CLASS LEVEL 5

Zahartowany I: 97% damage – requires CLASS LEVEL 1

Zahartowany II: 93% damage – requires CLASS LEVEL 2

Zahartowany III: 91% damage – requires CLASS LEVEL 3

Zahartowany IV: 88% damage – requires CLASS LEVEL 4

Zahartowany V: 85% damage – requires CLASS LEVEL 5

Bez Bolu: 20% Shrug Off – requires CLASS LEVEL AT LEAST 2

Zemsta III: Vengeance: counter-attack 1.4x damage when hit for 20+ – requires CLASS LEVEL 3

Zemsta IV: Vengeance: counter-attack 1.5x damage when hit for 20+ – requires CLASS LEVEL 4

Zemsta V: Vengeance: counter-attack 1.6x damage when hit for 20+ – requires CLASS LEVEL 5

Dyscyplina: Courage: 200% AiAttackingShieldDefenseChance: 130% AiRandomizedDefendDirectionChance: 60% – requires CLASS LEVEL AT LEAST 2

Mistrz Tarczy: AI Block Chance: 120% AiAttackingShieldDefenseChance: 130% AiUseShieldAgainstEnemyMissileProbability: 150% Offhand Weapon Defend Speed Multiplier: 120% – requires CLASS LEVEL AT LEAST 4

Active Power

Falanga

[Mur Tarcz I: Shield Wall: invulnerable for 1.3s every 34s] requires CLASS LEVEL 1

[Mur Tarcz II: Shield Wall: invulnerable for 1.7s every 32s] requires CLASS LEVEL 2

[Mur Tarcz III: Shield Wall: invulnerable for 2s every 30s] requires CLASS LEVEL 3

[Mur Tarcz IV: Shield Wall: invulnerable for 2.3s every 28s] requires CLASS LEVEL 4

[Mur Tarcz V: Shield Wall: invulnerable for 2.7s every 26s] requires CLASS LEVEL 5

[Odwet Tarczy I: Reflect 10% damage] requires CLASS LEVEL 1

[Odwet Tarczy II: Reflect 18% damage] requires CLASS LEVEL 2

[Odwet Tarczy III: Reflect 25% damage] requires CLASS LEVEL 3

[Odwet Tarczy IV: Reflect 32% damage] requires CLASS LEVEL 4

[Odwet Tarczy V: Reflect 40% damage] requires CLASS LEVEL 5

Oszczepnik

Piechota z Dorne. Zatrute wlocznie, tarcza i wybuchowe oszczepy.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Oszczepnik Tier 1 Example Oszczepnik Tier 2 Example Oszczepnik Tier 3 Example Oszczepnik Tier 4 Example Oszczepnik Tier 5 Example Oszczepnik Tier 6 Example
Formation Ranged
Equipment

ThrowingJavelins

Horseman Javelin

Shield

Reinforced Cavalry Small Shield

OneHandedLance

Pentoshi Spear

ThrowingJavelins

Horseman Javelin
Passive Power

Wlocznie Dorne

Wybuchowe Oszczepy I: AoE: 30dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Oszczepy II: AoE: 50dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Oszczepy III: AoE: 80dmg in 4m from Ranged – requires CLASS LEVEL 5

Oszczepnik I: Throwing: +20 – requires CLASS LEVEL 1

Oszczepnik II: Throwing: +40 – requires CLASS LEVEL 2

Oszczepnik III: Throwing: +60 – requires CLASS LEVEL 3

Oszczepnik IV: Throwing: +80 – requires CLASS LEVEL 4

Oszczepnik V: Throwing: +100 – requires CLASS LEVEL 5

Lekka Stopa I: Max Speed Multiplier: 105% – requires CLASS LEVEL 1

Lekka Stopa II: Max Speed Multiplier: 108% – requires CLASS LEVEL 2

Lekka Stopa III: Max Speed Multiplier: 112% – requires CLASS LEVEL 3

Lekka Stopa IV: Max Speed Multiplier: 116% – requires CLASS LEVEL 4

Lekka Stopa V: Max Speed Multiplier: 120% – requires CLASS LEVEL 5

Jad Dorne II: Bleed Strike: 5 dmg/2s per stack (max 3), melee only – requires CLASS LEVEL 2

Jad Dorne III: Bleed Strike: 6 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 3

Jad Dorne IV: Bleed Strike: 7 dmg/2s per stack (max 4), melee only – requires CLASS LEVEL 4

Jad Dorne V: Bleed Strike: 8 dmg/2s per stack (max 5), melee only – requires CLASS LEVEL 5

Oszczep Lamie Tarcze: 25% Shatter Shield from Ranged – requires CLASS LEVEL AT LEAST 3

Rzut z Biegu: Weapon Inaccuracy: 85% Missile Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 2

Mistrz Tarczy: AI Block Chance: 120% AiAttackingShieldDefenseChance: 130% AiUseShieldAgainstEnemyMissileProbability: 150% Offhand Weapon Defend Speed Multiplier: 120% – requires CLASS LEVEL AT LEAST 4

Active Power

Odwet

[Zemsta I: Vengeance: counter-attack 1.2x damage when hit for 20+] requires CLASS LEVEL 1

[Zemsta II: Vengeance: counter-attack 1.3x damage when hit for 20+] requires CLASS LEVEL 2

[Zemsta III: Vengeance: counter-attack 1.4x damage when hit for 20+] requires CLASS LEVEL 3

[Zemsta IV: Vengeance: counter-attack 1.5x damage when hit for 20+] requires CLASS LEVEL 4

[Zemsta V: Vengeance: counter-attack 1.6x damage when hit for 20+] requires CLASS LEVEL 5

[Salwa I: 115.0% dmg / 10% Unblockable from Ranged] requires CLASS LEVEL 1

[Salwa II: 125.0% dmg / 20% Unblockable from Ranged] requires CLASS LEVEL 2

[Salwa III: 135.0% dmg / 30% Unblockable from Ranged] requires CLASS LEVEL 3

[Salwa IV: 150.0% dmg / 40% Unblockable from Ranged] requires CLASS LEVEL 4

[Salwa V: 165.0% dmg / 50% Unblockable from Ranged] requires CLASS LEVEL 5

Goral

Klany z Gor Ksiezycowych. Topor i toporki do rzucania, ktore wybuchaja przy trafieniu.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Goral Tier 1 Example Goral Tier 2 Example Goral Tier 3 Example Goral Tier 4 Example Goral Tier 5 Example Goral Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Rectangular Bitted Axe

ThrowingAxes

Tribesman Throwing Axe

ThrowingAxes

Tribesman Throwing Axe

Shield

Reinforced Cavalry Small Shield
Passive Power

Gorska Krew

Wybuchowe Oszczepy I: AoE: 30dmg in 4m from Ranged – requires CLASS LEVEL 1 TO 2

Wybuchowe Oszczepy II: AoE: 50dmg in 4m from Ranged – requires CLASS LEVEL 3 TO 4

Wybuchowe Oszczepy III: AoE: 80dmg in 4m from Ranged – requires CLASS LEVEL 5

Rzucajacy I: Throwing: +20 – requires CLASS LEVEL 1

Rzucajacy II: Throwing: +40 – requires CLASS LEVEL 2

Rzucajacy III: Throwing: +60 – requires CLASS LEVEL 3

Rzucajacy IV: Throwing: +80 – requires CLASS LEVEL 4

Rzucajacy V: Throwing: +100 – requires CLASS LEVEL 5

Lekka Stopa I: Max Speed Multiplier: 105% – requires CLASS LEVEL 1

Lekka Stopa II: Max Speed Multiplier: 108% – requires CLASS LEVEL 2

Lekka Stopa III: Max Speed Multiplier: 112% – requires CLASS LEVEL 3

Lekka Stopa IV: Max Speed Multiplier: 116% – requires CLASS LEVEL 4

Lekka Stopa V: Max Speed Multiplier: 120% – requires CLASS LEVEL 5

Unik II: Dodge: 8% chance to negate hit (cooldown 6s) – requires CLASS LEVEL 2

Unik III: Dodge: 10% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 3

Unik IV: Dodge: 12% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 4

Unik V: Dodge: 13% chance to negate hit (cooldown 4s) – requires CLASS LEVEL 5

Rozlupywacz Tarcz: 20% Shatter Shield from Melee – requires CLASS LEVEL AT LEAST 3

Gorski Refleks: Ai Movement Delay Factor: 80% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 3

Brudna Walka: AI Kick: +0.2 KickStunDurationMultiplier: 150% ShieldBashStunDurationMultiplier: 150% – requires CLASS LEVEL AT LEAST 4

Active Power

Zejscie z Gor

[Taniec Ostrzy I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Taniec Ostrzy II: Swing Speed Multiplier: 122% Melee: +40] requires CLASS LEVEL 2

[Taniec Ostrzy III: Swing Speed Multiplier: 130% Melee: +60] requires CLASS LEVEL 3

[Taniec Ostrzy IV: Swing Speed Multiplier: 140% Melee: +80] requires CLASS LEVEL 4

[Taniec Ostrzy V: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5

[Mlot Bojowy I: Add: 20% Knock Down from Melee] requires CLASS LEVEL 1

[Mlot Bojowy II: Add: 30% Knock Down from Melee] requires CLASS LEVEL 2

[Mlot Bojowy III: Add: 40% Knock Down from Melee] requires CLASS LEVEL 3

[Mlot Bojowy IV: Add: 50% Knock Down from Melee] requires CLASS LEVEL 4

[Mlot Bojowy V: Add: 60% Knock Down from Melee] requires CLASS LEVEL 5

[Niewzruszony I: 13% Shrug Off] requires CLASS LEVEL 1

[Niewzruszony II: 20% Shrug Off] requires CLASS LEVEL 2

[Niewzruszony III: 30% Shrug Off] requires CLASS LEVEL 3

[Niewzruszony IV: 40% Shrug Off] requires CLASS LEVEL 4

[Niewzruszony V: 53% Shrug Off] requires CLASS LEVEL 5

Bezimienny

Czlowiek Bez Twarzy z Braavos. Valar morghulis – sztylety, cien i smierc.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Bezimienny Tier 1 Example Bezimienny Tier 2 Example Bezimienny Tier 3 Example Bezimienny Tier 4 Example Bezimienny Tier 5 Example Bezimienny Tier 6 Example
Formation Infantry
Equipment

Dagger

Seax

OneHandedSword

Winds Fury
Passive Power

Wielobarwny Bog

Cien I: Stealth: invisible for 2s every 24s – requires CLASS LEVEL 1

Cien II: Stealth: invisible for 3s every 22s – requires CLASS LEVEL 2

Cien III: Stealth: invisible for 3s every 20s – requires CLASS LEVEL 3

Cien IV: Stealth: invisible for 4s every 18s – requires CLASS LEVEL 4

Cien V: Stealth: invisible for 5s every 16s – requires CLASS LEVEL 5

Lekka Stopa I: Max Speed Multiplier: 105% – requires CLASS LEVEL 1

Lekka Stopa II: Max Speed Multiplier: 108% – requires CLASS LEVEL 2

Lekka Stopa III: Max Speed Multiplier: 112% – requires CLASS LEVEL 3

Lekka Stopa IV: Max Speed Multiplier: 116% – requires CLASS LEVEL 4

Lekka Stopa V: Max Speed Multiplier: 120% – requires CLASS LEVEL 5

Ostrze w Mroku I: One Handed: +20 – requires CLASS LEVEL 1

Ostrze w Mroku II: One Handed: +40 – requires CLASS LEVEL 2

Ostrze w Mroku III: One Handed: +60 – requires CLASS LEVEL 3

Ostrze w Mroku IV: One Handed: +80 – requires CLASS LEVEL 4

Ostrze w Mroku V: One Handed: +100 – requires CLASS LEVEL 5

Lekka Trucizna I: Bleed Strike: 2 dmg/2s per stack (max 2), melee only – requires CLASS LEVEL 1

Lekka Trucizna II: Bleed Strike: 2 dmg/2s per stack (max 2), melee only – requires CLASS LEVEL 2

Lekka Trucizna III: Bleed Strike: 3 dmg/2s per stack (max 2), melee only – requires CLASS LEVEL 3

Lekka Trucizna IV: Bleed Strike: 3 dmg/2s per stack (max 3), melee only – requires CLASS LEVEL 4

Lekka Trucizna V: Bleed Strike: 4 dmg/2s per stack (max 3), melee only – requires CLASS LEVEL 5

Cios w Plecy II: Backstab: +75% bonus damage when attacking from behind – requires CLASS LEVEL 2

Cios w Plecy III: Backstab: +90% bonus damage when attacking from behind – requires CLASS LEVEL 3

Cios w Plecy IV: Backstab: +100% bonus damage when attacking from behind – requires CLASS LEVEL 4

Cios w Plecy V: Backstab: +120% bonus damage when attacking from behind – requires CLASS LEVEL 5

Szczeliny w Zbroi: Ignore 25% Armor from Melee – requires CLASS LEVEL AT LEAST 3

Oczy w Mroku: AIRealizeBlockingFromIncorrectSideAbility: 130% AIDecideOnRealizeEnemyBlockingAttackAbility: 130% AiRandomizedDefendDirectionChance: 50% – requires CLASS LEVEL AT LEAST 2

Woda Plynie: AIParryOnDecideAbility: 125% AIParryOnAttackAbility: 125% AIAttackOnParryChance: 150% AiTryChamberAttackOnDecide: +0.05 – requires CLASS LEVEL AT LEAST 4

Active Power

Twarz Nikogo

[Krok w Cien I: Shadowstep: teleport behind nearest enemy every 14s] requires CLASS LEVEL 1

[Krok w Cien II: Shadowstep: teleport behind nearest enemy every 13s] requires CLASS LEVEL 2

[Krok w Cien III: Shadowstep: teleport behind nearest enemy every 12s] requires CLASS LEVEL 3

[Krok w Cien IV: Shadowstep: teleport behind nearest enemy every 11s] requires CLASS LEVEL 4

[Krok w Cien V: Shadowstep: teleport behind nearest enemy every 10s] requires CLASS LEVEL 5

[Przez Szeregi I: 20% Unblockable / 25% Cut Through from Ranged / Melee] requires CLASS LEVEL 1

[Przez Szeregi II: 30% Unblockable / 40% Cut Through from Ranged / Melee] requires CLASS LEVEL 2

[Przez Szeregi III: 45% Unblockable / 55% Cut Through from Ranged / Melee] requires CLASS LEVEL 3

[Przez Szeregi IV: 60% Unblockable / 70% Cut Through from Ranged / Melee] requires CLASS LEVEL 4

[Przez Szeregi V: 80% Unblockable / 90% Cut Through from Ranged / Melee] requires CLASS LEVEL 5

[Twarz Nikogo III: Auto-Teleport: every 15s to Enemy within 60m] requires CLASS LEVEL 3

[Twarz Nikogo IV: Auto-Teleport: every 15s to Enemy within 60m] requires CLASS LEVEL 4

[Twarz Nikogo V: Auto-Teleport: every 15s to Enemy within 60m] requires CLASS LEVEL 5

Kaplan

Czerwony Kaplan R'hllora. Noc jest ciemna i pelna strachow – plonacy miecz i dar zycia.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kaplan Tier 1 Example Kaplan Tier 2 Example Kaplan Tier 3 Example Kaplan Tier 4 Example Kaplan Tier 5 Example Kaplan Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Winds Fury

OneHandedMace

Militia Pernach
Passive Power

Pan Swiatla

Zywiciel I: Absorb 3% of damage dealt as HP – requires CLASS LEVEL 1

Zywiciel II: Absorb 5% of damage dealt as HP – requires CLASS LEVEL 2

Zywiciel III: Absorb 7% of damage dealt as HP – requires CLASS LEVEL 3

Zywiciel IV: Absorb 9% of damage dealt as HP – requires CLASS LEVEL 4

Zywiciel V: Absorb 12% of damage dealt as HP – requires CLASS LEVEL 5

Twardziel I: 113% HP – requires CLASS LEVEL 1

Twardziel II: 123% HP – requires CLASS LEVEL 2

Twardziel III: 133% HP – requires CLASS LEVEL 3

Twardziel IV: 147% HP – requires CLASS LEVEL 4

Twardziel V: 167% HP – requires CLASS LEVEL 5

Ogien R'hllora II: Chain Lightning: hit chains 16 dmg to 2 enemies in 5m – requires CLASS LEVEL 2

Ogien R'hllora III: Chain Lightning: hit chains 20 dmg to 3 enemies in 5m – requires CLASS LEVEL 3

Ogien R'hllora IV: Chain Lightning: hit chains 24 dmg to 3 enemies in 5m – requires CLASS LEVEL 4

Ogien R'hllora V: Chain Lightning: hit chains 28 dmg to 4 enemies in 5m – requires CLASS LEVEL 5

Plomien Oczyszczenia: Reflect 15% damage – requires CLASS LEVEL AT LEAST 3

Plomien Wiary: Courage: 200% Ai Movement Delay Factor: 90% – requires CLASS LEVEL AT LEAST 2

Riposta: AIParryOnDecideAbility: 120% AIAttackOnParryChance: 150% – requires CLASS LEVEL AT LEAST 4

Active Power

Ogien i Zycie

[Plonacy Miecz I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Plonacy Miecz II: Swing Speed Multiplier: 122% Melee: +40] requires CLASS LEVEL 2

[Plonacy Miecz III: Swing Speed Multiplier: 130% Melee: +60] requires CLASS LEVEL 3

[Plonacy Miecz IV: Swing Speed Multiplier: 140% Melee: +80] requires CLASS LEVEL 4

[Plonacy Miecz V: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5

[Przebicie Zbroi I: Ignore 15% Armor from Ranged / Melee] requires CLASS LEVEL 1

[Przebicie Zbroi II: Ignore 20% Armor from Ranged / Melee] requires CLASS LEVEL 2

[Przebicie Zbroi III: Ignore 30% Armor from Ranged / Melee] requires CLASS LEVEL 3

[Przebicie Zbroi IV: Ignore 40% Armor from Ranged / Melee] requires CLASS LEVEL 4

[Przebicie Zbroi V: Ignore 50% Armor from Ranged / Melee] requires CLASS LEVEL 5

[Pocalunek Zycia I: Necromancy: 10% chance to reanimate a slain enemy as an ally (one-time, up to 1 active)] requires CLASS LEVEL 1

[Pocalunek Zycia II: Necromancy: 20% chance to reanimate a slain enemy as an ally (one-time, up to 1 active)] requires CLASS LEVEL 2

[Pocalunek Zycia III: Necromancy: 30% chance to reanimate a slain enemy as an ally (one-time, up to 2 active)] requires CLASS LEVEL 3

[Pocalunek Zycia IV: Necromancy: 40% chance to reanimate a slain enemy as an ally (one-time, up to 2 active)] requires CLASS LEVEL 4

[Pocalunek Zycia V: Necromancy: 50% chance to reanimate a slain enemy as an ally (one-time, up to 3 active)] requires CLASS LEVEL 5

Pogromca

Pogromca szarz ze Zlotej Kompanii. Dluga pika, zelazna dyscyplina i mur, o ktory rozbija sie kazda szarza - takze slonie i mamuty.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Pogromca Tier 1 Example Pogromca Tier 2 Example Pogromca Tier 3 Example Pogromca Tier 4 Example Pogromca Tier 5 Example Pogromca Tier 6 Example
Formation Infantry
Equipment

TwoHandedLance

Bolton Spear

OneHandedSword

Winds Fury

Shield

Reinforced Cavalry Small Shield
Passive Power

Las Pik

Twarda Postawa: 27% Shrug Off – requires CLASS LEVEL AT LEAST 1

Zrzucenie z Siodla I: Add: 10% Knock Down, 20% Dismount from Melee – requires CLASS LEVEL 1

Zrzucenie z Siodla II: Add: 15% Knock Down, 30% Dismount from Melee – requires CLASS LEVEL 2

Zrzucenie z Siodla III: Add: 20% Knock Down, 40% Dismount from Melee – requires CLASS LEVEL 3

Zrzucenie z Siodla IV: Add: 25% Knock Down, 50% Dismount from Melee – requires CLASS LEVEL 4

Zrzucenie z Siodla V: Add: 30% Knock Down, 60% Dismount from Melee – requires CLASS LEVEL 5

Zahartowany I: 97% damage – requires CLASS LEVEL 1

Zahartowany II: 93% damage – requires CLASS LEVEL 2

Zahartowany III: 91% damage – requires CLASS LEVEL 3

Zahartowany IV: 88% damage – requires CLASS LEVEL 4

Zahartowany V: 85% damage – requires CLASS LEVEL 5

Mistrz Drzewca I: Polearm: +20 – requires CLASS LEVEL 1

Mistrz Drzewca II: Polearm: +40 – requires CLASS LEVEL 2

Mistrz Drzewca III: Polearm: +60 – requires CLASS LEVEL 3

Mistrz Drzewca IV: Polearm: +80 – requires CLASS LEVEL 4

Mistrz Drzewca V: Polearm: +100 – requires CLASS LEVEL 5

Stalowa Zbroja III: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 – requires CLASS LEVEL 3

Stalowa Zbroja IV: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 – requires CLASS LEVEL 4

Stalowa Zbroja V: Armor Head: +13 Armor Torso: +13 Armor Arms: +13 Armor Legs: +13 – requires CLASS LEVEL 5

Pierwszy Szereg: Courage: 150% AiUseShieldAgainstEnemyMissileProbability: 150% – requires CLASS LEVEL AT LEAST 2

Dyscyplina: Courage: 200% AiAttackingShieldDefenseChance: 130% AiRandomizedDefendDirectionChance: 60% – requires CLASS LEVEL AT LEAST 4

Active Power

Mur Pik

[Mur Tarcz I: Shield Wall: invulnerable for 1.3s every 34s] requires CLASS LEVEL 1

[Mur Tarcz II: Shield Wall: invulnerable for 1.7s every 32s] requires CLASS LEVEL 2

[Mur Tarcz III: Shield Wall: invulnerable for 2s every 30s] requires CLASS LEVEL 3

[Mur Tarcz IV: Shield Wall: invulnerable for 2.3s every 28s] requires CLASS LEVEL 4

[Mur Tarcz V: Shield Wall: invulnerable for 2.7s every 26s] requires CLASS LEVEL 5

[Mur Pik I: 110.0% dmg / Add: 40% Knock Down, 70% Dismount from Melee] requires CLASS LEVEL 1

[Mur Pik II: 115.0% dmg / Add: 45% Knock Down, 75% Dismount from Melee] requires CLASS LEVEL 2

[Mur Pik III: 120.0% dmg / Add: 50% Knock Down, 80% Dismount from Melee] requires CLASS LEVEL 3

[Mur Pik IV: 130.0% dmg / Add: 55% Knock Down, 88% Dismount from Melee] requires CLASS LEVEL 4

[Mur Pik V: 140.0% dmg / Add: 60% Knock Down, 95% Dismount from Melee] requires CLASS LEVEL 5

Lowca

Lowca mamutow zza Muru. Rzucane wlocznie, ciezka wlocznia, miecz na krotki dystans i sztuka zabijania bestii dwa razy wiekszych od siebie.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Lowca Tier 1 Example Lowca Tier 2 Example Lowca Tier 3 Example Lowca Tier 4 Example Lowca Tier 5 Example Lowca Tier 6 Example
Formation Ranged
Equipment

ThrowingJavelins

Horseman Javelin

TwoHandedLance

Bolton Spear

ThrowingJavelins

Horseman Javelin

OneHandedSword

Winds Fury
Passive Power

Lowca Mamutow

Pogromca Bestii I: 150% dmg vs mounts from Ranged / Melee – requires CLASS LEVEL 1

Pogromca Bestii II: 175% dmg vs mounts from Ranged / Melee – requires CLASS LEVEL 2

Pogromca Bestii III: 200% dmg vs mounts from Ranged / Melee – requires CLASS LEVEL 3

Pogromca Bestii IV: 225% dmg vs mounts from Ranged / Melee – requires CLASS LEVEL 4

Pogromca Bestii V: 250% dmg vs mounts from Ranged / Melee – requires CLASS LEVEL 5

Harpun I: Add: 10% Knock Down, 15% Dismount from Ranged – requires CLASS LEVEL 1

Harpun II: Add: 15% Knock Down, 22% Dismount from Ranged – requires CLASS LEVEL 2

Harpun III: Add: 20% Knock Down, 30% Dismount from Ranged – requires CLASS LEVEL 3

Harpun IV: Add: 25% Knock Down, 38% Dismount from Ranged – requires CLASS LEVEL 4

Harpun V: Add: 30% Knock Down, 45% Dismount from Ranged – requires CLASS LEVEL 5

Rzut Wlocznia I: Throwing: +20 – requires CLASS LEVEL 1

Rzut Wlocznia II: Throwing: +40 – requires CLASS LEVEL 2

Rzut Wlocznia III: Throwing: +60 – requires CLASS LEVEL 3

Rzut Wlocznia IV: Throwing: +80 – requires CLASS LEVEL 4

Rzut Wlocznia V: Throwing: +100 – requires CLASS LEVEL 5

Lekka Stopa I: Max Speed Multiplier: 105% – requires CLASS LEVEL 1

Lekka Stopa II: Max Speed Multiplier: 108% – requires CLASS LEVEL 2

Lekka Stopa III: Max Speed Multiplier: 112% – requires CLASS LEVEL 3

Lekka Stopa IV: Max Speed Multiplier: 116% – requires CLASS LEVEL 4

Lekka Stopa V: Max Speed Multiplier: 120% – requires CLASS LEVEL 5

Grot na Gruba Skore: Ignore 25% Armor from Ranged / Melee – requires CLASS LEVEL AT LEAST 2

Unik III: Dodge: 10% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 3

Unik IV: Dodge: 12% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 4

Unik V: Dodge: 13% chance to negate hit (cooldown 4s) – requires CLASS LEVEL 5

Oko Lowcy: Weapon Inaccuracy: 80% Missile Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 2

Gorski Refleks: Ai Movement Delay Factor: 80% Combat Max Speed Multiplier: 110% – requires CLASS LEVEL AT LEAST 4

Active Power

Wielkie Polowanie

[Wielkie Polowanie I: 130% dmg vs mounts / Add: 60% Dismount from Ranged / Melee] requires CLASS LEVEL 1

[Wielkie Polowanie II: 140% dmg vs mounts / Add: 68% Dismount from Ranged / Melee] requires CLASS LEVEL 2

[Wielkie Polowanie III: 150% dmg vs mounts / Add: 75% Dismount from Ranged / Melee] requires CLASS LEVEL 3

[Wielkie Polowanie IV: 160% dmg vs mounts / Add: 82% Dismount from Ranged / Melee] requires CLASS LEVEL 4

[Wielkie Polowanie V: 175% dmg vs mounts / Add: 90% Dismount from Ranged / Melee] requires CLASS LEVEL 5

Tancerz

Tancerz Wody z Braavos, jak Syrio Forel. Tylko dwa ostrza, zwinnosc kota i riposta szybsza niz mysl.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Tancerz Tier 1 Example Tancerz Tier 2 Example Tancerz Tier 3 Example Tancerz Tier 4 Example Tancerz Tier 5 Example Tancerz Tier 6 Example
Formation Infantry
Equipment

OffHandBlade (RoT dual)

Off-hand Sword, Duel Wield

MainHandBlade (RoT dual)

Dual Blades
Passive Power

Taniec Wody

Unik I: Dodge: 7% chance to negate hit (cooldown 6s) – requires CLASS LEVEL 1

Unik II: Dodge: 8% chance to negate hit (cooldown 6s) – requires CLASS LEVEL 2

Unik III: Dodge: 10% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 3

Unik IV: Dodge: 12% chance to negate hit (cooldown 5s) – requires CLASS LEVEL 4

Unik V: Dodge: 13% chance to negate hit (cooldown 4s) – requires CLASS LEVEL 5

Szybkie Ostrze I: Swing Speed Multiplier: 104% – requires CLASS LEVEL 1

Szybkie Ostrze II: Swing Speed Multiplier: 107% – requires CLASS LEVEL 2

Szybkie Ostrze III: Swing Speed Multiplier: 110% – requires CLASS LEVEL 3

Szybkie Ostrze IV: Swing Speed Multiplier: 114% – requires CLASS LEVEL 4

Szybkie Ostrze V: Swing Speed Multiplier: 118% – requires CLASS LEVEL 5

Lekka Stopa I: Max Speed Multiplier: 105% – requires CLASS LEVEL 1

Lekka Stopa II: Max Speed Multiplier: 108% – requires CLASS LEVEL 2

Lekka Stopa III: Max Speed Multiplier: 112% – requires CLASS LEVEL 3

Lekka Stopa IV: Max Speed Multiplier: 116% – requires CLASS LEVEL 4

Lekka Stopa V: Max Speed Multiplier: 120% – requires CLASS LEVEL 5

Tancerz Wody I: One Handed: +20 – requires CLASS LEVEL 1

Tancerz Wody II: One Handed: +40 – requires CLASS LEVEL 2

Tancerz Wody III: One Handed: +60 – requires CLASS LEVEL 3

Tancerz Wody IV: One Handed: +80 – requires CLASS LEVEL 4

Tancerz Wody V: One Handed: +100 – requires CLASS LEVEL 5

Zemsta II: Vengeance: counter-attack 1.3x damage when hit for 20+ – requires CLASS LEVEL 2

Zemsta III: Vengeance: counter-attack 1.4x damage when hit for 20+ – requires CLASS LEVEL 3

Zemsta IV: Vengeance: counter-attack 1.5x damage when hit for 20+ – requires CLASS LEVEL 4

Zemsta V: Vengeance: counter-attack 1.6x damage when hit for 20+ – requires CLASS LEVEL 5

Stal Valyrianska: Ignore 15% Armor from Melee – requires CLASS LEVEL AT LEAST 3

Woda Plynie: AIParryOnDecideAbility: 125% AIParryOnAttackAbility: 125% AIAttackOnParryChance: 150% AiTryChamberAttackOnDecide: +0.05 – requires CLASS LEVEL AT LEAST 3

Oczy w Mroku: AIRealizeBlockingFromIncorrectSideAbility: 130% AIDecideOnRealizeEnemyBlockingAttackAbility: 130% AiRandomizedDefendDirectionChance: 50% – requires CLASS LEVEL AT LEAST 4

Active Power

Szybki jak Waz

[Taniec Ostrzy I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Taniec Ostrzy II: Swing Speed Multiplier: 122% Melee: +40] requires CLASS LEVEL 2

[Taniec Ostrzy III: Swing Speed Multiplier: 130% Melee: +60] requires CLASS LEVEL 3

[Taniec Ostrzy IV: Swing Speed Multiplier: 140% Melee: +80] requires CLASS LEVEL 4

[Taniec Ostrzy V: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5

[Przez Szeregi I: 20% Unblockable / 25% Cut Through from Ranged / Melee] requires CLASS LEVEL 1

[Przez Szeregi II: 30% Unblockable / 40% Cut Through from Ranged / Melee] requires CLASS LEVEL 2

[Przez Szeregi III: 45% Unblockable / 55% Cut Through from Ranged / Melee] requires CLASS LEVEL 3

[Przez Szeregi IV: 60% Unblockable / 70% Cut Through from Ranged / Melee] requires CLASS LEVEL 4

[Przez Szeregi V: 80% Unblockable / 90% Cut Through from Ranged / Melee] requires CLASS LEVEL 5

Dowodca

Dowodca najemnikow. Sztandar z herbem klanu w jednej rece, miecz w drugiej. Sam bije slabo, ale jego ludzie pod sztandarem walcza jak lwy.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dowodca Tier 1 Example Dowodca Tier 2 Example Dowodca Tier 3 Example Dowodca Tier 4 Example Dowodca Tier 5 Example Dowodca Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Winds Fury

Banner

Banner of the Squire
Passive Power

Pod Sztandarem

Pod Sztandarem I: own men within 10m: +8% damage -5% damage taken +3 armour – requires CLASS LEVEL 1

Pod Sztandarem II: own men within 12m: +11% damage -8% damage taken +5 armour – requires CLASS LEVEL 2

Pod Sztandarem III: own men within 14m: +14% damage -11% damage taken +7 armour – requires CLASS LEVEL 3

Pod Sztandarem IV: own men within 16m: +17% damage -14% damage taken +9 armour – requires CLASS LEVEL 4

Pod Sztandarem V: own men within 18m: +20% damage -17% damage taken +12 armour – requires CLASS LEVEL 5

Reka Dowodcy: 80.0% dmg from Ranged / Melee – requires CLASS LEVEL AT LEAST 1

Twardziel I: 113% HP – requires CLASS LEVEL 1

Twardziel II: 123% HP – requires CLASS LEVEL 2

Twardziel III: 133% HP – requires CLASS LEVEL 3

Twardziel IV: 147% HP – requires CLASS LEVEL 4

Twardziel V: 167% HP – requires CLASS LEVEL 5

Zahartowany I: 97% damage – requires CLASS LEVEL 1

Zahartowany II: 93% damage – requires CLASS LEVEL 2

Zahartowany III: 91% damage – requires CLASS LEVEL 3

Zahartowany IV: 88% damage – requires CLASS LEVEL 4

Zahartowany V: 85% damage – requires CLASS LEVEL 5

Stalowa Zbroja II: Armor Head: +5 Armor Torso: +5 Armor Arms: +5 Armor Legs: +5 – requires CLASS LEVEL 2

Stalowa Zbroja III: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 – requires CLASS LEVEL 3

Stalowa Zbroja IV: Armor Head: +11 Armor Torso: +11 Armor Arms: +11 Armor Legs: +11 – requires CLASS LEVEL 4

Stalowa Zbroja V: Armor Head: +13 Armor Torso: +13 Armor Arms: +13 Armor Legs: +13 – requires CLASS LEVEL 5

Niezlomny Duch: Courage: 200% – requires CLASS LEVEL AT LEAST 2

Mistrz Tarczy: AI Block Chance: 120% AiAttackingShieldDefenseChance: 130% AiUseShieldAgainstEnemyMissileProbability: 150% Offhand Weapon Defend Speed Multiplier: 120% – requires CLASS LEVEL AT LEAST 4

Active Power

Okrzyk Bojowy

[Okrzyk Bojowy I: allies within 15m: +12% damage -10% damage taken +5% swing speed +5% speed] requires CLASS LEVEL 1

[Okrzyk Bojowy II: allies within 17m: +16% damage -13% damage taken +7% swing speed +7% speed] requires CLASS LEVEL 2

[Okrzyk Bojowy III: allies within 19m: +20% damage -16% damage taken +9% swing speed +9% speed] requires CLASS LEVEL 3

[Okrzyk Bojowy IV: allies within 22m: +25% damage -20% damage taken +12% swing speed +12% speed] requires CLASS LEVEL 4

[Okrzyk Bojowy V: allies within 25m: +30% damage -24% damage taken +15% swing speed +15% speed] requires CLASS LEVEL 5

[Groza III: Fear Aura: 12% chance to flee every 3s within 6m] requires CLASS LEVEL 3

[Groza IV: Fear Aura: 14% chance to flee every 3s within 6.5m] requires CLASS LEVEL 4

[Groza V: Fear Aura: 16% chance to flee every 3s within 7m] requires CLASS LEVEL 5

Common Config

General

View Table
Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

18

Minimum age death before adopted hero can die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

25

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Attacks >= 5

Attacks < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

Summons < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Attacks >= 20

Attacks < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

Summons < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 5

Clan Upgrades: 4

Kingdom Upgrades: 3

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_prosperity_1 Trade Hub 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_security_1 Guard Posts 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_militia_1 Militia Training 10000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_food_1 Granary Expansion 8000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown1 Clan Prestige 1 30000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_party_1 Recruitment Drive 40000⦷ - -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

clan_renown2 Clan Prestige 2 30000⦷ 2 clan_renown1

Increase your clan's fame across the land

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_military_1 Kingdom Military Reform 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_prosperity_1 Kingdom Prosperity Initiative 200000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

Perks

HP

Damage

Evade

Regen

Berserk

Loot

Speed

Accuracy

Mounted Armor

Mounted Charge

Weapon Mastery: Two-Handed

Weapon Mastery: Polearm

Weapon Mastery: Thrown

Weapon Swap Speed

Cleave

Ignore Armor

Cut Through

Shrug Off

AOE

Weapon Mastery: One-Handed

Duelist (Capstone)

Juggernaut (Capstone)

Reaper (Capstone)

Marksman (Capstone)

♥

1

HP 1

♥

2

HP 2

♥

3

HP 3

⚔

1

Damage 1

⚔

2

Damage 2

⚔

3

Damage 3

↯

1

Evade 1

↯

2

Evade 2

↯

3

Evade 3

✚

1

Regen 1

✚

2

Regen 2

✚

3

Regen 3

♨

1

Berserk 1

♨

2

Berserk 2

♨

3

Berserk 3

♦

1

Loot 1

♦

2

Loot 2

♦

3

Loot 3

↪

1

Speed 1

↪

2

Speed 2

↪

3

Speed 3

◎

1

Accuracy 1

◎

2

Accuracy 2

◎

3

Accuracy 3

♞

1

Mounted Armor 1

♞

2

Mounted Armor 2

♞

3

Mounted Armor 3

♞

1

Mounted Charge 1

♞

2

Mounted Charge 2

♞

3

Mounted Charge 3

⚔

1

Weapon Mastery: Two-Handed 1

⚔

2

Weapon Mastery: Two-Handed 2

⚔

3

Weapon Mastery: Two-Handed 3

↑

1

Weapon Mastery: Polearm 1

↑

2

Weapon Mastery: Polearm 2

↑

3

Weapon Mastery: Polearm 3

→

1

Weapon Mastery: Thrown 1

→

2

Weapon Mastery: Thrown 2

→

3

Weapon Mastery: Thrown 3

⇄

1

Weapon Swap Speed 1

⇄

2

Weapon Swap Speed 2

⇄

3

Weapon Swap Speed 3

⚒

1

Cleave 1

⚒

2

Cleave 2

⚒

3

Cleave 3

†

1

Ignore Armor 1

†

2

Ignore Armor 2

†

3

Ignore Armor 3

⛨

1

Cut Through 1

⛨

2

Cut Through 2

⛨

3

Cut Through 3

⛨

1

Shrug Off 1

⛨

2

Shrug Off 2

⛨

3

Shrug Off 3

✹

1

AOE 1

✹

2

AOE 2

✹

3

AOE 3

⚔

1

Weapon Mastery: One-Handed 1

⚔

2

Weapon Mastery: One-Handed 2

⚔

3

Weapon Mastery: One-Handed 3

⚔

1

Duelist

⚔

1

Juggernaut

⚔

1

Reaper

⚔

1

Marksman

Branch # Perk Per Rank Requires
HP 1 HP 1 +2% -
HP 2 HP 2 +2% hp_1 rank 1+
HP 3 HP 3 +2% hp_2 rank 1+
Damage 1 Damage 1 +1.5% -
Damage 2 Damage 2 +1.5% dmg_1 rank 1+
Damage 3 Damage 3 +1.5% dmg_2 rank 1+
Evade 1 Evade 1 +1% -
Evade 2 Evade 2 +1% evade_1 rank 1+
Evade 3 Evade 3 +1% evade_2 rank 1+
Regen 1 Regen 1 +2% -
Regen 2 Regen 2 +2% regen_1 rank 1+
Regen 3 Regen 3 +2% regen_2 rank 1+
Berserk 1 Berserk 1 +2% -
Berserk 2 Berserk 2 +2% berserk_1 rank 1+
Berserk 3 Berserk 3 +2% berserk_2 rank 1+
Loot 1 Loot 1 +3% -
Loot 2 Loot 2 +3% loot_1 rank 1+
Loot 3 Loot 3 +3% loot_2 rank 1+
Speed 1 Speed 1 +1% -
Speed 2 Speed 2 +1% speed_1 rank 1+
Speed 3 Speed 3 +1% speed_2 rank 1+
Accuracy 1 Accuracy 1 +1% -
Accuracy 2 Accuracy 2 +1% acc_1 rank 1+
Accuracy 3 Accuracy 3 +1% acc_2 rank 1+
Mounted Armor 1 Mounted Armor 1 +2% -
Mounted Armor 2 Mounted Armor 2 +2% mtdarmor_1 rank 1+
Mounted Armor 3 Mounted Armor 3 +2% mtdarmor_2 rank 1+
Mounted Charge 1 Mounted Charge 1 +2% -
Mounted Charge 2 Mounted Charge 2 +2% mtdchg_1 rank 1+
Mounted Charge 3 Mounted Charge 3 +2% mtdchg_2 rank 1+
Weapon Mastery: Two-Handed 1 Weapon Mastery: Two-Handed 1 +1.5% -
Weapon Mastery: Two-Handed 2 Weapon Mastery: Two-Handed 2 +1.5% wm2h_1 rank 1+
Weapon Mastery: Two-Handed 3 Weapon Mastery: Two-Handed 3 +1.5% wm2h_2 rank 1+
Weapon Mastery: Polearm 1 Weapon Mastery: Polearm 1 +1.5% -
Weapon Mastery: Polearm 2 Weapon Mastery: Polearm 2 +1.5% wmpole_1 rank 1+
Weapon Mastery: Polearm 3 Weapon Mastery: Polearm 3 +1.5% wmpole_2 rank 1+
Weapon Mastery: Thrown 1 Weapon Mastery: Thrown 1 +1.5% -
Weapon Mastery: Thrown 2 Weapon Mastery: Thrown 2 +1.5% wmthrow_1 rank 1+
Weapon Mastery: Thrown 3 Weapon Mastery: Thrown 3 +1.5% wmthrow_2 rank 1+
Weapon Swap Speed 1 Weapon Swap Speed 1 +1.5% -
Weapon Swap Speed 2 Weapon Swap Speed 2 +1.5% swapspd_1 rank 1+
Weapon Swap Speed 3 Weapon Swap Speed 3 +1.5% swapspd_2 rank 1+
Cleave 1 Cleave 1 +15% -
Cleave 2 Cleave 2 +15% cleave_1 rank 1+
Cleave 3 Cleave 3 +15% cleave_2 rank 1+
Ignore Armor 1 Ignore Armor 1 +10% -
Ignore Armor 2 Ignore Armor 2 +10% ignorearmor_1 rank 1+
Ignore Armor 3 Ignore Armor 3 +10% ignorearmor_2 rank 1+
Cut Through 1 Cut Through 1 +10% -
Cut Through 2 Cut Through 2 +10% cutthrough_1 rank 1+
Cut Through 3 Cut Through 3 +10% cutthrough_2 rank 1+
Shrug Off 1 Shrug Off 1 +10% -
Shrug Off 2 Shrug Off 2 +10% shrugoff_1 rank 1+
Shrug Off 3 Shrug Off 3 +10% shrugoff_2 rank 1+
AOE 1 AOE 1 +8% -
AOE 2 AOE 2 +8% aoe_1 rank 1+
AOE 3 AOE 3 +8% aoe_2 rank 1+
Weapon Mastery: One-Handed 1 Weapon Mastery: One-Handed 1 +1.5% -
Weapon Mastery: One-Handed 2 Weapon Mastery: One-Handed 2 +1.5% wm1h_1 rank 1+
Weapon Mastery: One-Handed 3 Weapon Mastery: One-Handed 3 +1.5% wm1h_2 rank 1+
Duelist (Capstone) 1 Duelist +8% dmg_2 rank 1+, evade_2 rank 1+, level 15+
Juggernaut (Capstone) 1 Juggernaut +8% hp_2 rank 1+, ignorearmor_2 rank 1+, level 15+
Reaper (Capstone) 1 Reaper +10% cleave_2 rank 1+, berserk_2 rank 1+, level 15+
Marksman (Capstone) 1 Marksman +8% acc_2 rank 1+, aoe_2 rank 1+, level 15+